Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

When is LA_SCROLLING triggered and accessible via script?

6 replies · 1,729 views · Started 18 March 2009

I've never been able to catch Link while he is doing this... I think it's because scripts are FROZEN while link is scrolling. Augh!

Yes, it would be nice if it happened for at least one frame, so we know when the screens have been changed.

LA_SCROLLING

scripts are FROZEN while link is scrolling

lmao, that's some funny shit. And who says developers don't have a sense of humor? :P

pkmnfrk wrote:Yes, it would be nice if it happened for at least one frame, so we know when the screens have been changed.

You can tell when the screens have changed when the value of GetCurScreen() changes.

_L_ wrote:You can tell when the screens have changed when the value of GetCurScreen() changes.

How about when there's a side warp leading to the same screen, or a maze path? whaddyugonnadothen? :P :tongue:

What's the point of having a value that CAN'T be accessed? Maybe somebody could rig it up so scripts are active on the first and last frame of the scroll animation..?