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When was this added?

10 replies · 2,979 views · Started 15 March 2009

OK yesterday I downloaded the latest windows build. And I was ripping some tiles. When I accidentally pressed shift while selecting a tile and I was able to rip two tiles at a time. Then I found that I can rip the whole sprite sheet, with one grab. No need to use that, god awful leech feature.

Then I found if I hold ctrl+arrow keys, I can pick the tiles in a different spot than normal. Lets say there is four combo I want but they are not laid out right. It gos one half tile to the right. With the ctrl+arrow keys I can rip them correctly.

So to sum this up. I don't know who or when these were implemented but I love you! Whom ever did this!!!!:heart:

Joe123 wrote:Quite a long time ago.

Try pressing 's' too.


I wish I would have know long ago! What does pressing 's' do? All I seen was the step changes from 1-8-16. But it only looks like it grabs like normal.

I actually never knew about the Ctrl+Click feature, but I've never needed it. I've known about "s" for the longest time.

Actually, sort of on topic... To go "Quest -> Graphics -> Sprites -> Misc/Weapons" and there is a new "behind" button. When was that implemented? What is the nature of the behindness precisely? 😊

Oh, and what's the difference between the "Auto Flash" and "2P Flash" just above that "Behind" button?

Oh, and one of these days, we should find a list of those "Miscellaneous type" values. 😛

I am assuming that the behind option draws the sprite (wait for it...) behind Link.

I could be wrong, though.

Thank you. Oh, and what's the difference between the "Auto Flash" and "2P Flash" just above that "Behind" button please?

Oh, and one of these days, we should find a list of those "Miscellaneous type" values. 😛

I think autoflash cycles through palettes 6, 7, and 8 and 2P flash flip-flops between the current palette and a second palette.