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[976]Rope Preview in Enemy Selection Shows as Goriyas

6 replies · 1,093 views · Started 15 March 2009

Minor oops, both in large and small mode. When you select a Rope in the enemy selection dialog, it shows a preview of a Goriya instead.

I can verify this and add that it also applies to Vires, but both cases only happen with the old style animation. It seems that some animation styles don't use the first frame of animation assigned in the enemy editor for the preview; I'm not sure if that's a bug or a feature. Wallmasters work with both new and old animation for the preview, but the Wallmaster (Old) animation style uses the second frame of animation, not the first (which doesn't cause problems with correctly configured Wallmasters but is a bit odd). In the case of the animation styles "Vire" and "Rope", it results in grabbing a tile that isn't a part of the enemy's animation.

Well, the idea was to show the down facing tile of the enemy rather than up facing tile.

Admittedly I wasn't entirely sure how some of the old enemy animation types worked (as I never use them), so if you have any suggestions as to which tile certain enemy types should use (as a reference to their first tile, so 'first tile + 2' or similar), I'll sort it out.

So it is a feature then. Yeah, it's not a bad feature (the Wallmaster actually looks better with that second frame). The bug fix would be to change the Rope and Vire styles to the first frame (those are the most "normal" looking tiles for the two of them). I just went through all of the enemies with old style animations, and those are the only two who seem to use tiles from outside of their animations with the only ones who look bad being a few of the large bosses who probably aren't worth dealing with.

Of course, I didn't cover any animation types not used by old style animation. I hope all of those are fine.

Thanks, that's really helpful. I'll sort those two out.
I'm pretty sure the rest are ok, I'm a lot more familiar with the new animation types.

There are some in the source code called 'aDWALK', 'aWALK' and 'aNEWDWALK' which I'm not entirely sure what they're meant to refer to though.