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[967]Setting Tile for Moldorm in Enemy Editor Doesn't Work

1 replies · 654 views · Started 14 March 2009

Easy one I hope this time. I'm making a custom Moldorm into a sort of worm made out of rocks. Everything other than the tile is working fine. No matter what tile I set it to in the enemy editor, it uses the default tile. I have the new enemy tiles off, since its a classic-style quest that doesn't use all the fancy stuff.

Just go up one screen from the start and you'll see it using the default tiles, though everything else is correct. They're supposed to be slower moving than a nomal Moldorm, and have considerably less HP, while having 6 sections.

Test quest: http://www.questwizard.net/misccrap/qw-4th.qst