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Custom Boss "Kame the Wizard"

5 replies · 1,583 views · Started 12 March 2009

My latest creation:

http://www.youtube.com/watch?v=ijUXdDuuQ64

Description from the video:

This is a 100% scripted boss which I intend to include in a quest that I hope to create sometime before I die 😊

Since I haven't really made the rest of the game yet, I had to guess as to what items/health I might have when facing him. But, when I actually place him, I'll tweak the balance.

He has three attacks:

1. Fire ball - Teleport to a random place, and throw a fireball at Kale. Easy to dodge.
2. Ring of Fire - Teleport to the middle of the screen, and shoot three rings of fire. The rings are a little bit offset, to make it challenging.
3. Random Fire - Teleport to the top of the screen, and make fireballs randomly appear, heading towards Kale. (This is a bitch to dodge, so I'll probably modify this at some point.)

He will not be an end-of-level boss. Instead, as one of the villain's main minions, he will appear two or three times during the game. This is the first fight against him.

Hm. Pretty Neat. When the random fireballs start spawning all over to harass Link, why not turn the screen a little bit red to show the general heat in the room increasing too? Without sources for those random fireballs, it feels a bit cheap.

Sweet. I'm happy that someone's churning out awesome scripts for a zelda styled quest. I shudder to comprehend the levels of retarded If I was still making one.

It's also nice to know that I can [strike]steal[/strike] use your scripts if I decide to run that route again. 😛

I'm gonna agree with ST on the random bullet thing though. Probably falls in the category of bad design bug. But! I shoot myself in the foot like this all the time and have learned that smoking crack + game design = new awesome idea * amount of additional cracked out ideas you add to it.