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Activating secrets

5 replies · 1,653 views · Started 01 March 2009

I believe it's as simple as Screen->State[ST_SECRET] = true; or something like that (check std.zh for the correct entry for the array).
We used to have to put a trigger combo underneath at (Link->X,Link->Y) previously.

Yep, it works. Thanks! 😊

EDIT: Well, it works except for one problem: I have to leave the screen and reenter for secrets to activate. Any way around this?

Yep, that did it, thanks!😊 Now I'm having trouble because I want it say a string then activate secrets, and it's doing the opposite, but that can probably be solved with a little tweaking to the order of events.