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ZCG: Zelda Styled Gameplay?

35 replies · 12,356 views · Started 24 February 2009

This is my first QD reply (Shoot me if this is gravedigging)
@Gleeok: Those items give you access to more weapons and you can use them when you have trained enough in each of thier categories, the silver knife is sword type, and the hookshot is other attacks like the charge attack.

I have played this for quite a while, gotten to LV: 60, collected all the triforce fragments in sets 1 and 2 and many in the others, gotten to 1st quest Level-9 without dying once (although I came close when I stumbled into the Potion factory) before my sav. file became corrupted (Stupid Sav. file). I'd say that Z.C.G. is by far the best quest to utulise the first-second quest dungeons at AGN, even though it seems to still be in the beta stage, to my taste, thats my 2 rupees.

Edit: There was an uneeded line break. I fixed it.
Edit2: Edited out a punctuation mistake

Gave this a quick run in build 1274 (Mac OS X). The first door in Eagle Palace won't open right: I can open it, but then I'm immediately locked by the "door" on the other side and I can't break it.

Already got it soon after. Very nice demo so far, but the "info" screens are a bit lacking. I may have to look into a YouTube video to help explain it.

I think the white key doors/blocks are intentional demo stoppers...nice idea.

Hmm...HeroOfFire, any updates as of late? I haven't seen any responses from you in awhile.

At last, I'm getting responses again. I do browse the forums often, and noted the lack of traffic combined with that other quest getting released around the same time (Was it Freedom's Quest? I think it was.), I figured it would be awhile before I'd get some feedback.

The quest is in a wierd state of limbo-beta. On one hand, all the main content is there. The odd colored doors are unlocked using the same colored magic keys, every empty weapon slot gets filled, etc. On the other hand, every build since the ones I mentioned have had changes that broke the quest. As of the latest Mac build, the doors still don't work, now jumping is broken, and some bosses don't fire projectiles correctly (luckily, that one is an easy fix I can do). Also, the enemy editor improvements have happened since then, meaning some enemies would have their weaknesses changed. I've made posts to attempt to fix the other bugs.

At current moment, my to-do list for non fixes:

Add any missing animations to the player avatars.
Add a well-hidden developer room.
Add minor bonus dungeons that have no purpose other than bragging rights (mainly a boss rush dungeon).
Maybe add NPC player avatars, to let the player know they are not alone (story-wise).
Figure out a better tutorial for newcomers (a tutorial dungeon may be nice, but I can't use normal strings due to scripts drawing the character; strings would render the player invisible).

Gameplay experience wise, has anyone:

Seen all the endings? (Spoiler: all 8 of them.)
Tried out the new game plus modes? (Passwords rewarded with endings.)
Beaten the well hidden dungeon that is a major mind screw? (Location of entrance shown on this thread and hinted in-game.)

Also a gameplay hint: the magic keys are collected in a specific order, always in the 'Level 8' of a dungeon set, and the order is the same as the difficulty curve. (1st->2nd->etc)
And another: The floors don't match up with the dungeon set order.

4F -> Invalid, please refer to Level 7-9 for details.
3F -> 6th
2F -> 5th
1F -> 1st (1st Quest)
B1 -> 2nd (2ndQuest)
B2 -> 3rd
B3 -> 4th
B4 -> 7th (4th Quest)

One final detail, since my last post, I no longer have access to ZC on a windows, so I can only update based on when Mac builds come out and can't test to see if the following windows build will work.

Sorry for the unintentional limbo causing on my end: I wasn't fully aware of this quest at the time of limbo.

I haven't tried any of the passwords yet...honestly, I've been afraid to. For one, I don't know if the 0s are really Os. For another, I've noticed that I could always just walk DOWN from the password screen and resume that way. Since I can always re-fight bosses, it's not like I can't get the passwords again. However, since I'm getting a new Macbook Pro soon...well, it would help if I could find a way to be sure the passwords work as intended. Most of my playing has included cataloging all that I could to make sure i didn't miss any items or passageways.

Would you happen to know the FIRST Mac build where things get screwy? Maybe if that point can be figured out, we'd know what would have to be adjusted in the scripts.