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Events

9 replies · 2,030 views · Started 08 February 2009

In my newest game, I want it so that when you get the Level 7 Triforce, it will show a cutscene with a volcano erupting, and the entrence to Level 8, that was previously blocked with rocks, being blown sky-high.😃 Is this possible in 2.10? Thanks!

Ya, it is. In fact, I was working on that same cutscene in my remake. 😃

Anyways, it's a long, complex process, but doable. Basically, you need to have the screen you want the secret triggered on set to the same level number as the trigger screen. Have the "dungeon boss" flag or whatever it's called set on both screens, as well as the "Enemies->Secret" flag. On the trigger screen, you have to have Link kill an enemy, or activate a permanent secret. On the screen you want the secret to be triggered, set the "trigger" enemy as the only enemy. When Link kills the enemy (or activates the permanent trigger) on the first screen, it will kill the trigger enemy and activate the secret.

Thanks, you make it sound easy. I actually watched this on Youtube, but I couldn't firgure it out. By the way, would the trigger enemy hurt you? The only problem is that...wait, ("Did that board in the head knock something loose?"-Tommy Boy) mabey if I set the cutscene to level 10 (reserved for under the Lake)...11 (Red Ring cavern) 12 it will work! I can't beleive I figured that much out!😃

Edit: Why are we using smiley's so much?😃
Let's stop it, right now.

Yes indeed.

Room State Carryover.
In Screen Data on the fourth tab, you'll find the RSC box.
On the screen where you trigger the secrets, set the Map (not DMap) coordinates of the next screen for the secrets to apply to.

And it's as simple as that.

Thanks so much! So, let me make sur I've got this: In the cutscene, I would set the room state carryover. Then I would just place secret flags on the room that changes?