Dungeon Passageways used to just set the combos to the passageway combos, and didn't force the door so you could draw over the passageway with other combos, but now in Zelda Classic it draws the passageway.
This breaks the ability for freeform dungeons.
I haven't looked yet but if this happens to all quests, I imagine all the quests with freeform dungeons, they're broken.
[946] Dungeon Passageways
This bug still hasn't been fixed yet? *sigh*
I haven't been able to look into it since I've been back at college, but at least we know now that the bug hasn't disappeared yet.
Please don't use the word "passageway" to describe something other than a Warp Type, please.
_L_ wrote:Please don't use the word "passageway" to describe something other than a Warp Type, please.
That's what open doorways are called in zquest but ok.
CaRmAgE wrote:This bug still hasn't been fixed yet? *sigh*I haven't been able to look into it since I've been back at college, but at least we know now that the bug hasn't disappeared yet.
The bug resurfaced.