Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

[946] Dungeon Passageways

3 replies · 951 views · Started 08 February 2009

Dungeon Passageways used to just set the combos to the passageway combos, and didn't force the door so you could draw over the passageway with other combos, but now in Zelda Classic it draws the passageway.
This breaks the ability for freeform dungeons.
I haven't looked yet but if this happens to all quests, I imagine all the quests with freeform dungeons, they're broken.

Please don't use the word "passageway" to describe something other than a Warp Type, please.