Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

[Winter 09] End of Time Deluxe (unofficial EoT)

33 replies · 80,422 views · Started 06 February 2009

Well, I haven't announced it yet (well, I have...but I doubt anybody reads the original EoT thread anymore) so here goes it... Pineconn hasn't worked on his remake in a while, so the only major tileset we don't have an EoT remake in is *BS*. Well, not anymore. I recently finished Level 2, and have started Level 3. I'll see if I can put the demo up on MegaUpload, but probably won't. So, see ya' until somebody asks a question/I finish Level 3! Whatever is first...

Edit: Here it is. (This URL has been deleted, due to a bug in the game)
Edit: Ignore the cave on the second screen. That was for my buddy who didn't know how to use ZC.
Edit: Don't use that link. I found a bug. http://www.megaupload.com/?d=Q7PX1720 Well, not really a bug. A stupid mistake on my part involving side-warping out of Wooded Hallow. Please use ZC 2.10. I'm not sure about any version after.

Lvl. 3 is nearly finished. Also, here's the Lvl. 4 cheat:

[spoiler]North American Release Password[/spoiler]

Okay, I just played the demo.

First of all, I'm confused. What happens to warp you to truth cave? And, why is the second sword and truth cave and blue ring right after level 1?

Furthermore, the game is too hard. Too many bats and such in level 1. Especially the wizrobe and bubble.

And, there's a glitch. In the room one up and one left from level 1's start, bombs are supposed to appear when you kill the bat, but they don't, which makes it harder to get to the boomerang.

Overall, it's okay, but it needs some improvements.

Yeah, I know it's difficult. In the final version, the enemy's are easier. Also, in Truth Cave, it gives you the Lvl. 2 sword and Lvl. 1 ring because those are the items you're expected to have at that point in EoT. The reason there are no bombs in the room diagonal from the starting room are because I didn't have the password to EoT at that point, and didn't know you got bombs. And you are expected to buy bombs with the secret money room behind the tree and the start room. I'm sorry you thought it was hard. I'll re-release it with easier enemies.

Edit: It takes you to Truth Cave because I thought the demo was left short, and put that in to make up for it. Here's the (easy) link for MegaUpload: http://www.megaupload.com/?d=UAFYKRT2
MediaFire: http://www.mediafire.com/?sharekey=18d957aa03cac32500d27174b47c6657fc6cbcdb120d0083c95965eaa7bc68bc

By the way, I won't be online for an hour because I'll be working on concept art for it, just for the hey of it. Aquamentus is done and I'm halfway through Dodongo.

Okay, I just talked to Pineconn. His remake isn't going to be worked on anytime soon, so, if you want, I can help you with this one. I know every single thing there is to know about EoT (I've literally disected the quest file), and I've come up with an improved storyline as well as many custom boss ideas for it. So, what do you say? Would you like my help?

Sure. The only idea I don't want is the custom bosses. I'm using 2.10, and all the 2.5 alphas and builds won't work on my computer. I have no clue what [my computer] is. Saddly enough, 2.11 b16 won't work either. And I really wanted it to be true to the original. Well, not completely true. Yeah, mabey one or two custom bosses will work. I'm also reviving your idea of a cutscene with Level 8's rock-covered entrence being blown up after the Level 7 triforce. I started work on a titlescreen. I edited the original Zelda titlescreen to say THE LEGEND OF ZELDA: 2008 [Moo2wo] END OF TIME DX. I also created a HUGE poster for it in my art classes.

Edit: Like the game, I want the bosses to be similar, but different. Example: Fire Gleeok-Bomb Spitting Gleeok, damaged by bombs.
Edit: Can I have your e-mail address so I can give you the file? I also need help making the pallete for the cutscene/Underworld. I don't have enough time to spend making the pallete. Plus, it won't look that good.😃

"you should also have credits at the end and credit Pineconn." I'll be sure to credit Pineconn. And Russell. And my art teacher, who helped me make a HUGE poster for it. And Jish, who got me interested in ZQuest and Zelda Classic. And all the people who made excellent quests. May they forever...uh...make good quests...and stuff.😃

Edit: I think I'm the youngest ZQuester ever...I'm 10, making a quest, 9 when I started, 8 when I downloaded it.

Yup. Looks like you just stole the record from me. I was twelve when I started quest making.

Russell wrote:Yup. Looks like you just stole the record from me. I was twelve when I started quest making.

Small world, eh? I was going to say the exact same thing. :eyebrow:

Well, good luck making that quest, Moo2wo and Russ.

Well, I'm going to be out sick tomorrow. (Like I said, I'm only 10:shrug😊 I've got a fever of 100. I'm more or less happy, because I love getting into fights over recess football games.😃 Anyway, since I've got time to spare, I'll work on a short End of Time spinoff, using the classic tileset. The story is several Moblins capture Link and steal his items. As they're taking him to Ganon, Link steals back his sword and kills them. One managed to get away with his items, though. Upon hearing Link's in the Underworld, Ganon moves Zelda to a palace in the Overworld. You must find your way out, and save Zelda. But, Ganon put a seal on the Underworld, and Link can't get out without 4 more Triforce. (The Moblin's didn't check his pouch)

He told me that me might get back to it, but it will be a while until he does. Consider this to be a teaser trailer for it. 😃

My game hasn't been worked on because of homework because I was out sick. The Underworld game idea was trashed do to the fact I want to focus on one project. This weekend should be HUGE for the game, though. I'm going to intentionally screw that wall in Level 4 up.😃

The one with the one way shutter that leads to an overworld screen that's impossible to reach in the game? That wall? I've always wondered what good it did.

What? Anyway, I am so 😊! I got the newest 2.5 beta to work! The quest will immediatly be switched to it! And if I can figure it out, the game will use tons of scripts! But, I'm not getting my hopes high. The door combo set for Under the Lake is proving to be annoying. I'm going to use idea's from Russell's EoT remake, and if he trashes it and allows me to, Pineconn's remakes. Russell, please send me what you had done of the game. I'm going to use all the extra cutscenes, codes, ect. if you'll let me! Could I please?

Ok, the game now has a DX version and a normal version. The DX version is playable in 2.5, and the normal is in 2.10. The main difference is in normal, the entire game is on a grayscale pallete (if anyone will help me with it), and the DX is in color. Also, the DX has custom bosses, while the first one doesn't. The DX has the advance shop, the first one doesn't. The DX will have a bonus dungeon with my creation, the Hero's Sword. I'm going for pizza now, so see ya'.

Edit: I'm back.

Probably the tileset. Plus, those are done in ZQuest. Oh, and wait till you see how dull the grayscale mode is.😉 The game is much, much better.

Moo2wo wrote:Probably the tileset. Plus, those are done in ZQuest. Oh, and wait till you see how dull the grayscale mode is.😉 The game is much, much better.

lets hope so!

It will be. I'm taking a week off, with mabey one or two small things added, but for the most part it won't be progressed on until next Saturday. I may add an opening cutscene, however.

Moo2wo wrote:It will be. I'm taking a week off, with mabey one or two small things added, but for the most part it won't be progressed on until next Saturday. I may add an opening cutscene, however.

The best opening cutscene that I've seen so far was Pinecon's on Link to the Heavens, will it be similar?😃

No. That's an interesting idea, though. I might change it to something like that. It can't be implemented quite yet, because of the small part of the overworld that's finished. I'm changing it a.s.a.p. Oh, and...stupid A.O.L.! You're supposed to get an email saying there's a new post here!

There's an area now under Gerudo Desert that now holds the small wallet, instead of the obvious location in Level 4. Now it's extremely harder to find. And just so no one bugs me about it when it's release, [spoiler]Bomb the walls in the room east of the room with the staircase to ground level. You'll hear a secret sound after one. Walk under that to get it.[/spoiler] The area where it used to be now hints to it's location. I now also have plans to implement Russell's old bonus level. It's found through bombing a wall. I'm not going to say anything more, but trust me, it worked perfect in the BS tileset.

I'm starting to get in the mood for a 2nd demo! Any beta testers out there? You'll be testing levels 1-3, (possibly 4) and the overworld. It will also be easier than the last demos. (Even I thought is was kind of mean, and I'm pretty good)