What variable(s) affect how many tiles of animation a custom enemy has? I'm making custom enemies with their Animation Speed at 30, but they sometimes use 5 or 6 tiles at a time instead of 4. (Moblins and Stalfos have this problem, but not Darknuts.)
Enemy Editor Question
Animation speed for enemies has to be a power of 2, otherwise things break I believe. Try setting it to 32 instead.