How do I make zscript wait until the string(s) it started stops playing before it continues? Maybe something like this?
Screen->Message(#);
while(Screen->Message() == true) {
Waitframe();
}
//Continue
How do I make zscript wait until the string(s) it started stops playing before it continues? Maybe something like this?
Screen->Message(#);
while(Screen->Message() == true) {
Waitframe();
}
//Continue
Check the "Messages Freeze All Action" Rule. That's the only way.
Why didn't I think of that? Thanks.