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[910] Cave fires do not animate

6 replies · 1,676 views · Started 03 January 2009

Confirmed. It looks like a bug with the 'Special Room Guys don't create a puff when appearing' rule.

Actually, it's a side-effect of the New Enemy Tiles Rule!🙄
http://www.armageddongames.net/forums//thread/104175/
I reported this a while back. Dark Nation said it was fixed, but I'm still seeing this bug myself.
NOTE TO DARK NATION: Please make sure you apply your fix for this bug before the next Windows Build comes out. There are several fixes that you made, but apparently forgot to apply.:unhappy:

And 928 still has it. (Why is it 928, again? I only count two sets of build notes since 923..) -- Pteryx

And 928 still has it. (Why is it 928, again? I only count two sets of build notes since 923..) -- Pteryx

each set of notes is probably one days worth of changes submitted to the repository.