http://www.freewebs.com/masterpikachu/ZC%20Content/Incomplete%20Quests/LOZ-Generation4.qst
[QUOTE=Pokegamer1989@"http://www.armageddongames.net/forums//thread/104588/" Bomb and Bomb Ammo Issues]
I tried setting the duration for both the Normal and Super Bombs to 0 (remote), and after the normal bomb counter reached 0, I was still able to detonate that last bomb. As for the super bomb counter, once that reached 0, I was unable to detonate the last super bomb that I dropped.[/QUOTE]
What's in green is where there's no problem.
What's in blue is what links to the problem.
What's in red is what the problem is.
By the way, I have made another major update to my test quest. It even has a side-view gravity dungeon. But this has nothing to do with the bug.
Anyway, I have the normal and super bombs both set to remote in this update.
REMEMBER, MY TEST QUEST FILE IS UNPASSWORDED!😉
Okay, fixed. And thanks for updating your file.
Now the bug is even worse in 923!:thumbsdn:Not only is Link still unable to detonate the last super bomb once that counter reaches zero, the super bomb item itself is invisible in the active subscreen regardless of the invisible check box in the current item properties!:unhappy:And this wasn't even mentioned Change Log!:eyebrow:
And this wasn't even mentioned Change Log!
Therefor the fix was never submitted to there SVN repository or whatever they use for code management.
Link is now able to detonate the last remote super bomb when the counter reaches zero, plus, the remote bombs don't disappear from the inventory until the last one is detonated after the counter drops to zero.:thumbsup:
In 935, it just goes to a different item after the super bomb counter reaches zero, and I had to go to the active subscreen to select the super bomb item one more time before I could detonate it. But for the most part, the remote super bomb still works properly.
In addition, the Super Bomb item on the active subscreen is invisible again...