Setting damage to 4 still does a half heart of damage. All other settings leave the peahat unchanged. I think this applies to some other enemies. I'll have to check that.
What does a guy have to do to make harder peahats? :P
Setting damage to 4 still does a half heart of damage. All other settings leave the peahat unchanged. I think this applies to some other enemies. I'll have to check that.
What does a guy have to do to make harder peahats? :P
Not verified!
I, um, don't think you're testing this behaviour extensively enough.
Test quest, please.
Alright. I can't get it ready until tomorrow. I have to go to bed now.
I just remembered that the damage works fine, but properties like homing factor and random rate wouldn't work. changing the homing factor to 256 didn't seem to change their behavior at all.
Well, yes. That's not a bug, though.
Homing Factor refers to the odds that a walking enemy, having finished a "walk" and preparing to turn, will choose to turn toward Link.
Random Rate determines how often they finish a "walk" and change direction.
Currently they do nothing for flying enemies. In future, this may be different.