Operating System: Vista
Build: 887 (Occurs in earlier builds, too)
Back in v1.90, I could change the look of the open doorways (i.e. not locked doors or shutters) using tiles that aren't used in the template doorway (Ex: top of the doorway would have an arrow or the doorway would be flooded with water). When I recently tried testing my quest in a beta version of ZC 2.5, however, my doorways were forcefully converted to the default doorway in the template screen.
If a test quest is needed, I'll gladly post one on my website.
Go ahead and post a test quest. Though I'm not 100% sure this is a fixable bug. I think it's possible that the door combo set feature may have done away with this kind of thing. I'd have to double-check the code to be sure, though.
The file you sent looks the same to me in both 1.90 and 2.5. Can you post screenshots of what it is supposed to look like and what it actually looks like for you?
Oops. In my rush to make the test quest, I forgot to set Dmap level # to something other than 0.
Here is the intended look of the door (the one on top):
[image removed]
This is what it actually looks like:
[image removed]
Fixed, I think. We need to test other quests to make sure it didn't break them in the process.