Have you ever wasted an absurd amount of time trying to do something in a Zelda game, only to realize it was in the wrong spot/ etc.?
I'll start with a true example.
In Twilight Princess, you can pay a fortune teller in the castle town to show you the locations of heart container pieces. Well, I'm missing two. One is in the Sky Temple, and the other, I thought was in Arbiter Grounds. I turns out the room was actually in the Temple of Time. I finally realized this when it wasn't in ANY of the rooms in AG. I also realized the spider enemies are only in the Temple of Time >.> Go me. I wasted about four hours tearing the grounds apart, only to leave and look again and realize the HCP was in the temple of time.
So. Any equally stupid moments in a Zelda game?
Four Swords. Me and my friend were fighting Vaati. I threw a bomb, aiming at Vaati. My friend ran right in the way of it. He died. We didn't have any money left. Game over. 😊
An a related note, I got those last two HCPs ;]
Now, I only need to find 14 more Poe souls and my 100% file will be complete.
I got all the Heart Containers a while ago. I'm not even bothering to get all the Poe souls though.
I got all that crap in TP. The only thing I didn't do in that game was go through the Cave of Ordeals the second time, 'cause I didn't find out it was different until after I sold my game.
You have to go through a second time? Oh boy, here I go again.
This is what I read about the Cave of Ordeals:
If you want, you can also go back through the Cave of Ordeals a second
time, and this runthrough will have more enemies than before. For example,
Chamber Forty-Nine has four Darknuts to content with. You can also see a blooper
on Floor Fifty, where the mailman will appear for one last time.
Every time I open a chest with a map inside of it.
"Hey, this is the last dungeon of the game. Did you know what the map does? Well, I'll tell you again just in case..."
Twilight Princess extended this to any rupees you get from a chest, and I seem to remember for some reason every time the power was cycled most of the common-drop items made you suffer through the explanation as well.
WTF Nintendo, how stupid do you think I am? Once is enough.
Trying so hard to beat Yeta on the snowboard mini-game only to realize she was taking a previously unseen and undiscovered shortcut route high above me. Took me about 6-7 runs to finally see her and what she was doing. Wasted so much time there trying to get good at the new shortcut. The final hairpin turn sucks, it always seems that Link has an easy time getting stuck on the rock wall on that final turn thus ruining what could be called, a 'perfect run.'
Twilight Princess extended this to any rupees you get from a chest, and I seem to remember for some reason every time the power was cycled most of the common-drop items made you suffer through the explanation as well.
Rupee explanation for every chest that contains them existed in LttP ages ago but the messages where quick, Zelda 64 onwards they decided to show messages 1 letter at a time at a [really] slow pace that you can't speed up. incredibly annoying and pointless. Most of the interesting but pointless messages you can skip/fast forward but most of the dull boring important ones you can't at all. not even during a new game+
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My stupid moment was taking 3 - 4 months figuring out that you needed to complete the Diving Game in Zelda64 OoT... nothing at all in the game mentioned you needed to dive deeper, well except for a bottle... how are you meant to know the bottle was needed?
I used a FAQ to get passed that horrible part of the game >_<"
Forest temple in OOT. I ALWAYS get totally stuck at this one point.
I scour the place looking for this missing key, when I really just need to drop down one particular hole... 😞
I've never finished Majora's mask, no matter how much I loved the game. stupid stary fairies in the water dungeon, and the STUPID FREAKING STONE TOWER. >_<
Oh, and dying in TP in the FIST ROOM OF THE MINES. Stupid, stupid lava.
And lastly, this little webcomic illustrates how I feel about the whole "putting rupees back" thing.
Oh yea, I hated the forest temple too, heh I never worked out that the last room you can push the walls, eventually took out a FAQ after scouring the place for days. again, nothing says to push the walls and it is the only room that has rotating walls in the entire game.
Link's Awakening, Nightmare Key for Bottle Grotto (Level 2). Since it was my first Zelda game, I didn't know any of the enemy's names, so the hint about killing the certain enemies in order made no sense. For a few weeks, my friends and I scored the dungeon looking for it, until finally we found it
Same game, Wand in Turtle Rock (Level 8). Never realized we could hookshot across to the stairs in the dark room. Took a week to figure it out
Same game. Until much later in my gaming life, I didn't know what the number was under the filename. Don't think I figured it out until Ocarina of Time, actually, when I read that it was the game-over count
*b* wrote:Same game. Until much later in my gaming life, I didn't know what the number was under the filename. Don't think I figured it out until Ocarina of Time, actually, when I read that it was the game-over count
I didn't know for a while either. I remember during AlttP thinking it was a save counter.
As for the Forest Temple, I always got stuck too. For the longest time, I would always think I needed to get that chest in the one out doors room. You know, the one with the small creek, and Giant Deku-Babas? You could never reach that chest until much later in the temple since you had to come out onto the grassy platform from the room with the falling ceiling. I think they key I actually needed was the one in the first room atop the vines and trees >.>
You can reach that chest with the Hookshot, actually; but there's nothing important in it.

My stupidest Zelda moment? I asked the cashier to get Twilight Princess Wii out of the little glass case Wal-Mart keeps their games in and ring it up.
*b* wrote:Link's Awakening, Nightmare Key for Bottle Grotto (Level 2). Since it was my first Zelda game, I didn't know any of the enemy's names, so the hint about killing the certain enemies in order made no sense. For a few weeks, my friends and I scored the dungeon looking for it, until finally we found it
OH MY GOSH.
>_< I HATED THAT PUZZLE. I spent AGES trying to understtand it, until a friend told me the answer. The one flaw in an otherwise perfect game.
I didn't understand it simply because I didn't know what the fucking enemies were called. I called them bat, skeleton, and whatever. Not Keese and Stalfos.
Reading *b*'s post, I realise I haven't played LA enough to remember barely anything about the dungeons. That means I can play it again and it won't feel old. Yayy~
mighty_darknut wrote:You can reach that chest with the Hookshot, actually; but there's nothing important in it.
That's the longshot isn't it?
Stupidest Zelda moments?
Finishing LttP with exactly 19� HPs and without knowing which one you've missed...
Another stupid thing was being stuck in Level 4 of LttP without knowing that bombs can actually be picked up and thrown! Should have RTFM on bombs instead of always skipping.

This was around 1995, and being that young, I always threw the SNES controller against the wall or the bottom, don't know how many of them I f***ed up this way 😃
there are 3 "extra" Heart Pieces in LttP, so you have all the Heart Pieces 😊
"Extra" HPs? Do you mean those which are hidden in chest games, e.g. in the "Dark Karaiko village"? Or are there actually 20�?
Aegix Drakan wrote:Forest temple in OOT. I ALWAYS get totally stuck at this one point.I scour the place looking for this missing key, when I really just need to drop down one particular hole... 😞
I've never finished Majora's mask, no matter how much I loved the game. stupid stary fairies in the water dungeon, and the STUPID FREAKING STONE TOWER. >_<
Oh, and dying in TP in the FIST ROOM OF THE MINES. Stupid, stupid lava.
And lastly, this little webcomic illustrates how I feel about the whole "putting rupees back" thing.
Okay... two things:
Stone Tower is easily the best, most fun level in any Zelda game, IMO.
And you died in TP...?
I don't really have any specific stupid moments I can remember, just little things like not realizing a key was right in front of my face or something.
"Extra" HPs? Do you mean those which are hidden in chest games, e.g. in the "Dark Karaiko village"? Or are there actually 20�?
you can have a toal 19 and 3/4 hearts in the game without cheating. 3 extra heart pieces were thrown in for people having trouble with some of them.
franpa wrote:you can have a toal 19 and 3/4 hearts in the game without cheating. 3 extra heart pieces were thrown in for people having trouble with some of them.
…
Are you sure they didn't screw up and make one less? That would make more sense.
there are no "official" sources that claim it was a mistake.
... What? I, uh.... That isn't true, is it? I mean, I've gotten twenty heart containers in LttP on multiple occasions.
P.S. I love how blubb's screenshot is from the French version of the game.
Modus Ponens wrote:... What? I, uh.... That isn't true, is it? I mean, I've gotten twenty heart containers in LttP on multiple occasions.
There's 20 hearts in the GBA version—I'm not sure about the SNES version. This is the first I'm hearing about it.
Modus Ponens wrote:P.S. I love how blubb's screenshot is from the French version of the game.
Could be german… O:!
The SNES could have been missing a heart piece and they added it into the GBA version.