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What Zelda games are your favorite/least favorite?

90 replies · 16,555 views · Started 11 November 2008

I forgot all about FSA. I love that game. It is probably in between MC, and the GB games for me.

FSA is the only Zelda game I've never played. Well, I've only done the last boss of WW, but I've never touched FSA. It looks good though, and me and my friends love playing FS, so I'm guessing it's a fun game.

FSA is actually a game that I liked a lot, even in Single Player. Unlike Crystal Chronicles, FSA can be enjoyed without 3 friends who all have that dumb GBA link cable that you can't find anywhere...

Yeah, Phantom Hourglass, I own it, but after like, the 6th time of going through the temple of the ocean king, it just got annoying. I couldn't make it. I got far though, and it sure was fun. Overall, I had a fun month trying to figure out where to go, and it brought the original concept of collecting heart containers, rather than pieces of them. I came across a house that I couldn't exit, it's not till later I found out that it's because the touch screen is too small.... Or at least DS phat's.

Which house? I've got the normal DS (which is far superior to the DS Lite) and I've never become stuck in a house.

Revfan9 wrote:Phantom Hourglass

*spoiler warning* (Not that you'd want to play the game after reading this, but just to be safe)

Gameplay: I have two things to add here: new useless items and sidequests.

First off, the items, and I'm talking about the extra sand and ship parts. Extra sand? Come on, Nintendo; we don't need any more extra time to beat TotOK than what we start with. I even found part one of a video that proves it: http://www.youtube.com/watch?v=E37bAAAAmMQ That's right. It can be beaten in 0 secs, and it's not even that hard to do so! Next up, ship parts. "Hey look, another chest. Let's peek inside. (open) WTF! It's another !@#$in' ship part!" That's pretty much the sensation you'll be experiencing throughout the entire game.

Next, sidequests. As I think I recall, there were only TWO sidequests throughout the entire game: the trading quest and fishing. The trading quest is VERY predictable as all trades are done on the overworld in 4 different boats, one for each corner of the map. I didn't even finish the fishing quest because it takes so long to complete! To basically summarize fishing, there's only one fish out in the overworld at one time. Now, does this even make sense? Only one fish in such a vast ocean? I think not.

Rating: 3/20

Graphics: Not much more to say. It looks like they took WW and downgraded it.

Rating: 2/20

Controls: All I see is a huge gimmick. I mean, come on, sleep mode as a control? The instructions that tell you to use sleep mode or even draw for other things [SIZE="1"]*cough*time freeze*cough*[/SIZE] aren't always obvious as to what to do. I honestly would give a better rating if Nintendo had just given an option to choose between using the buttons and using the stylus like they did in their other DS games (SM64DS and MPH, for example).

Rating: 5/20 (for some innovative controls)

Sound: Blech! I remember the songs being short, but I forgot they were THAT short!

Rating: 0/20

Plot: Horrible. It looked like an attempt at making another Link's Awakening (dream world) that failed epically.

Rating: 0/20

Final note: Repetition all the way through that makes the game incredibly boring. 10%

All your complaints about Phantom Hourglass mean nothing compared to the fact that you get to SCREAM AT A POLS VOICE. AND IT WORKS.

I'll give PH this: it's great for kids. While in Germany I spent a lot of time talking to my teacher's 8-year old son, and he loved the game.

And something else I just remembered. On that ice island, there's a puzzle you have to do which involves figuring out who is lying out of 6 people, using only hints that each of those people give you. This could actually have been a decent puzzle, but you can pay someone 200 rupees (and it may have been 100, I really don't remember) to have them just tell you the answer, so you don't have to do any thinking at all. Not to mention that 200 rupees is nothing in PH, since it suffers from "Rupee Flood" even worse than TP: Even if you spend as many rupees as you can at every chance given, you'll still easily continue to get your pockets full and you won't be able to pick up anymore while you're out and about.

Amaster42 wrote:I'll give PH this: it's great for kids. While in Germany I spent a lot of time talking to my teacher's 8-year old son, and he loved the game.

Zelda isn't for kids! TRICKS ARE FOR KIDS! D:<

Well it's quite obvious where Nintendo is redirecting its base now, eh? :/

What saddens me most is that this isn't a path they're likely to break anytime soon. The new Wii Zelda will be more like Phantom Hourglass and Twilight Princess than it'll be like AlttP and LA.

The new Wii Zelda will be more like Phantom Hourglass

Then it will be the first Zelda game I don't buy :|

EDIT: One redeeming quality: Bosses where an okay attempt. I did like the dragon thing. I also thought it was funny to scream at the Pols Voice. There was one other instance where you had to scream, and I remember going outside to do it, and my friend said he went in his basement to do it. I think is was for bombs, or a sail. I don't remember though.

Yeah, but there is just something about screaming. I thought I tried blowing too, actually, and it didn't work :/

Maybe it only works with older DSs?

Odd, I never remember having to blow. Then again, I think it's just better that way. Let's all just forget that PH ever existed, we'll be happier for it.

My favorites:
3D: Ocarina of Time, definitely
2D: The Oracles, they're the best!

The ones that I didn't like at all, ironically, are the first two Zeldas (The Legend of Zelda and Adventure of Link) I guess for me they're too hard and plus playing Ocarina of Time as a first gets you used to good graphics lol

Revfan9 wrote:Well it's quite obvious where Nintendo is redirecting its base now, eh? :/

What saddens me most is that this isn't a path they're likely to break anytime soon. The new Wii Zelda will be more like Phantom Hourglass and Twilight Princess than it'll be like AlttP and LA.

I'd actually like that better than if it was like LttP

My three favorites: <SPOILER ALERT>

Oracle of Seasons: My first Zelda game, although the first game I played was Link to the Past, I loved Oracle of Seasons! It was fun to battle against Onox at the end, and of course the Twinrova and Ganon boss battles were great for a linked game.

Oracle of Ages: Combine Chrono Trigger's time traveling concept with Oracle of Seasons and underwater exploration, and what do you get? My second favorite game, Oracle of Ages. Why? Even more Oracle of Seasons style exploring, and a slightly darker storyline. The secrets system opened up a new game in itself and two Zelda games at once? Yes, thanks.

Link to the Past: Well, you knew this had to be up here. With 10 fresh dungeons to explore and 20 equippable weapons to collect, is it any wonder why this is up there? Plus, this is what gave the usual Zelda two worlds concept, and with so much to do, this is one game to get if you don't have it already. The only thing I don't like is the minigames, considering they do get boring quickly. Other than that, the only bad thing about this is when it ends.

Honorable Mention:

BS Zelda Kodai no Sekiban: An expansion to Link to the Past, what more could a fan ask for? I wasn't wowed like most Zelda games, but this one is up there. Who doesn't like 8 new dungeons and a rematch against the King of Darkness?

Worst Zelda Game:

Adventure of Link: What in the world did they regurgitate when they thought of this game? Zelda doesn't belong with Mario. Zelda doesn't belong with an RPG. Mario doesn't belong with an RPG. Some consider this a fresh leave from the usual series, but I consider it a last minute 6th Grader's project turned awry. Did I mention the difficulty? This crushed the hope of gamers everywhere! Rather then go out and explore 9 dungeons, you get to mash buttons for an hour until you think you're ready to take on Level 1! Now, if this was an improvement to the original Zelda, and used the series' usual tactics, I'd be in love with this game. Nintendo did their best to cover their tracks though. Did you notice that none of the spells, newly incorporated items, or enemies were used in the later series? The only things that were kept were the Triforce of Courage, and Shadow Link (for a later appearence in FSA). This is a matter of opinion of course, and some like this game, and have good reason. I am only speaking for myself.

There's my daily ramble. My favorite and least favorite.

I have to say... I don't like playing the new Zelda games sometimes. I just feel uncomfortable whenever I can tell something was geared to a 5 year old (references to your grandma, weird things like ridiculous cartoony characters, puzzles such as "here's a box in front of you, and right behind that, a door... oh, and in the box is the key to that door"😉.

TWW and Twilight Princess reek of these in certain parts, and yet in other parts they are better... I dunno. I really miss the old days - more serious plot (even if it was less fleshed out), way better puzzles, the gags were actually humorous for people above 12, etc.

[quote="Din"]Adventure of Link: What in the world did they regurgitate when they thought of this game? Zelda doesn't belong with Mario. Zelda doesn't belong with an RPG. Mario doesn't belong with an RPG. Some consider this a fresh leave from the usual series, but I consider it a last minute 6th Grader's project turned awry. Did I mention the difficulty? This crushed the hope of gamers everywhere! Rather then go out and explore 9 dungeons, you get to mash buttons for an hour until you think you're ready to take on Level 1! Now, if this was an improvement to the original Zelda, and used the series' usual tactics, I'd be in love with this game. Nintendo did their best to cover their tracks though. Did you notice that none of the spells, newly incorporated items, or enemies were used in the later series? The only things that were kept were the Triforce of Courage, and Shadow Link (for a later appearence in FSA). This is a matter of opinion of course, and some like this game, and have good reason. I am only speaking for myself.[/quote]
Zelda 2 was a awesome RPG, oh and before you say that about Mario, you should go play Super Mario RPG on the SNES. What is FSA? I know he appeared again in Ocarina Of Time...

BS Zelda Kodai no Sekiban = Ancient Stone Tablets? or the other one?

..Nintendo did their best to cover their tracks though. Did you notice that none of the spells, newly incorporated items, or enemies were used in the later series? The only things that were kept were the Triforce of Courage, and Shadow Link (for a later appearence in FSA)..

They kept the power glove, and more importantly, the hammer.

franpa wrote:What is FSA? I know he appeared again in Ocarina Of Time...

What? Nah, "FSA" is an abbreviation of "Four Swords Adventure" which was a Gamecube sequel to Four Swords.

BS Zelda Kodai no Sekiban = Ancient Stone Tablets? or the other one?

Which other one? "BS Zeruda no Densetsu"? That was the only other Japan only Broadcast Satellview Zelda.

You know, I played Ancient Stone Tablets. It was just okay. The dungeons were fairly linear, and the bosses were all recycled from LttP. Not to mention it was very easy. I do love how they added timed events though. And how it's tied in with LA. Zelda mentions that she once had a friend, but he sailed off in search of adventures.

russadwan wrote:You know, I played Ancient Stone Tablets. It was just okay. The dungeons were fairly linear, and the bosses were all recycled from LttP. Not to mention it was very easy. I do love how they added timed events though. And how it's tied in with LA. Zelda mentions that she once had a friend, but he sailed off in search of adventures.

I have a incomplete playthrough of Kodai No Sekiban on my Youtube.

BS The Legend of Zelda Triforce of the Gods

I thought Triforce of the Gods was just the JP AlttP.

There are only two Zelda games I wasn't too fond. One is The Adventure of Link and the other was Majora's Mask. It was just the art styles that did them in for me.

Twilight Princess and Phantom Hourglass are my least favorite Zelda games.

Twilight Princess was just disappointing to me, it missed the magic that made Ocarina of Time great, like the pacing, exploration, and focus on you, the player as the hero and main character, and not a secondary character. And many more things I'd have to write a long post about.

Phantom Hourglass is OK, it does some neat things with the interface, but its different and not the same as the previous Zeldas, and kinda dull in some ways. I still haven't finished it. I couldn't recommend a DS just for Zelda: Phantom Hourglass.

I really want to see a new Zelda that goes back to the original's style, not unlike New Super Mario Bros., or the Zelda 1 style BS Zelda.

There are 2 main problems with the franchise right now, and this is something that is sadly happening to almost all First-Party Nintendo franchises. Metroid seems to be the only series immune to this, although MP3 was a bit disappointing...

1. They're changing the target audience. They're going after the 8-year old girl who has never really liked Video Games, not the 20-year old guy who has been playing Video Games since he was a kid. Expanding into new markets is fine, but do it with new games. Wii Fit and Wii Music are perfect examples of this. Don't let the classics get ruined in the crossfire.

2. They're letting fresh faces get into the brainstorming process. This is fine and all, as it is true that the series needs some new ideas. While LttP is a fun game, I would certainly have hated to see every new release just LttP with the dungeons switched around. The problem here is that the people who are entering with these fresh, new ideas simply don't know what the fuck they're doing. This is part of the problem I had with MP3.

Although I still enjoyed MP3, I felt that they undermined the Metroid "Essence", which is exploration. That feeling of being lost, but not in the bad "OMG WHERE AM I SUPPOSED TO GO!?", walking around in circles for hours kind of way. But the way where every door leads to a new, exciting area to explore. Not only does this increase the longevity of the game experience (The one flaw being that it only really lasts for the first playthrough), but it also greatly increases the sense of reward when you find that item at long last. MP3 seemed to take out most of this and replace it with "LOL THERE'S A SPACE PIRATE LET'S SHOOT IT!"

What needs to be done is that new ideas should be added to keep the game fresh, but what should be avoided is removing the very thing that made the game so damn awesome in the first place.