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[887] Headless Dodongo!

2 replies · 858 views · Started 07 November 2008

Operating System: Vista
Quest:
http://mysite.verizon.net/journey_of_link/bugtest.qst
Build: 887

Go south one board 😮dd:

Simple enough to explain. When a Dodongo spawns in an enclosed, single combo region, it will either:

A) appear headless (you can still kill them), or
B) have a floating gleeok's head as a rear end (left shift in the tile set)

I think this bug comes from the code change that Dodongos can't stick their heads over objects anymore like they could in v1.90.

I know smart game design would solve the problem, but it still looks ugly.