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Hookshot interactions with Block All Combos, Multiple Reflected weapons, and items

11 replies · 2,859 views · Started 05 November 2008

http://www.freewebs.com/masterpikachu/ZC%20Content/Incomplete%20Quests/LOZ-Generation4.qst

User posted imageUser posted image
Here, when Link fires the Hookshot downward toward a block all combo, he lets go of the handle, so the chain and head break off.
User posted image
To follow this up, Link has to grab the head before it leaves the screen, otherwise he can't use it again until he himself leaves the screen.

User posted image
Whenever there are many reflected sword or magic beams coming out of these prisms, Link gets stuck when trying to use the hookshot, and the head and chain don't come out at all.

User posted image
Here's a snapshot of the hookshot head pushing an item off the screen. The chain is not displayed, and this causes Link to freeze, while the hookshot chain sound is still playing. I think this one happens when Link is too close to the item while using the hookshot...

Pokegamer1989 wrote:
Here, when Link fires the Hookshot downward toward a block all combo, he lets go of the handle, so the chain and head break off.
Okay. Block All no longer blocks hookshot chains and handles.
Pokegamer1989 wrote:
Whenever there are many reflected sword or magic beams coming out of these prisms, Link gets stuck when trying to use the hookshot, and the head and chain don't come out at all.
The problem is that your screen causes ZC to reach the maximum weapon sprite limit, before it tries to add the head and chain. I'm not entirely sure what to do here...

Pokegamer1989 wrote:
Here, when Link fires the Hookshot downward toward a block all combo, he lets go of the handle, so the chain and head break off.
Okay. Block All no longer blocks hookshot chains and handles.
Pokegamer1989 wrote:
Whenever there are many reflected sword or magic beams coming out of these prisms, Link gets stuck when trying to use the hookshot, and the head and chain don't come out at all.
The problem is that your screen causes ZC to reach the maximum weapon sprite limit, before it tries to add the head and chain. I'm not entirely sure what to do here...

What if we made the hookshot check for things that were created by prisms (we may have to add a variable to weapons to keep track of this) and deleted the oldest prism-created weapons as needed for the hookshot?

I know at least this first problem here is fixed now▼

http://www.freewebs.com/masterpikachu/ZC%20Content/Incomplete%20Quests/LOZ-Generation4.qst

User posted imageUser posted image
Here, when Link fires the Hookshot downward toward a block all combo, he lets go of the handle, so the chain and head break off.
User posted image
To follow this up, Link has to grab the head before it leaves the screen, otherwise he can't use it again until he himself leaves the screen.

But I haven't heard anything else on these other two issues.▼


User posted image
Whenever there are many reflected sword or magic beams coming out of these prisms, Link gets stuck when trying to use the hookshot, and the head and chain don't come out at all.

User posted image
Here's a snapshot of the hookshot head pushing an item off the screen. The chain is not displayed, and this causes Link to freeze, while the hookshot chain sound is still playing. I think this one happens when Link is too close to the item while using the hookshot...

Any luck, Dark Nation?

Also, may I clearly point out that you didn't mention anything about that third Hookshot issue?🙄

The last 2 bugs are caused by too many sprites on the screen, the hookshots chain can't spawn and sometimes the hookshot head can't spawn, this causes erratic behavior in the game engine.

Pokegamer1989 wrote:

Also, may I clearly point out that you didn't mention anything about that third Hookshot issue?🙄


You mean the fourth. And the reason is that it's a little bit hard to replicate!

UPDATE!

Pokegamer1989 wrote:

User posted image
Here's a snapshot of the hookshot head pushing an item off the screen. The chain is not displayed, and this causes Link to freeze, while the hookshot chain sound is still playing. I think this one happens when Link is too close to the item while using the hookshot...

This bug you see in the quote is no longer occurring in 899.

User posted image
The bug seen in this image above still happens in 899.

Pokegamer1989 wrote:
User posted image

THIS LAST BUG IN THE IMAGE ABOVE STILL PERSISTS IN BUILD 910!😡
The other two hookshot issues (having to do with the block all combos and enemy dropped items) had already previously been fixed.