http://www.freewebs.com/masterpikachu/ZC%20Content/Incomplete%20Quests/LOZ-Generation4.qst


Here, when Link fires the Hookshot downward toward a block all combo, he lets go of the handle, so the chain and head break off.

To follow this up, Link has to grab the head before it leaves the screen, otherwise he can't use it again until he himself leaves the screen.

Whenever there are many reflected sword or magic beams coming out of these prisms, Link gets stuck when trying to use the hookshot, and the head and chain don't come out at all.

Here's a snapshot of the hookshot head pushing an item off the screen. The chain is not displayed, and this causes Link to freeze, while the hookshot chain sound is still playing. I think this one happens when Link is too close to the item while using the hookshot...
Pokegamer1989 wrote:
Here, when Link fires the Hookshot downward toward a block all combo, he lets go of the handle, so the chain and head break off.
Okay. Block All no longer blocks hookshot chains and handles.
Pokegamer1989 wrote:
Whenever there are many reflected sword or magic beams coming out of these prisms, Link gets stuck when trying to use the hookshot, and the head and chain don't come out at all.
The problem is that your screen causes ZC to reach the maximum weapon sprite limit, before it tries to add the head and chain. I'm not entirely sure what to do here...
Pokegamer1989 wrote:
Here, when Link fires the Hookshot downward toward a block all combo, he lets go of the handle, so the chain and head break off.
Okay. Block All no longer blocks hookshot chains and handles.
Pokegamer1989 wrote:
Whenever there are many reflected sword or magic beams coming out of these prisms, Link gets stuck when trying to use the hookshot, and the head and chain don't come out at all.
The problem is that your screen causes ZC to reach the maximum weapon sprite limit, before it tries to add the head and chain. I'm not entirely sure what to do here...
What if we made the hookshot check for things that were created by prisms (we may have to add a variable to weapons to keep track of this) and deleted the oldest prism-created weapons as needed for the hookshot?
I know at least this first problem here is fixed now▼
http://www.freewebs.com/masterpikachu/ZC%20Content/Incomplete%20Quests/LOZ-Generation4.qst

Here, when Link fires the Hookshot downward toward a block all combo, he lets go of the handle, so the chain and head break off.

To follow this up, Link has to grab the head before it leaves the screen, otherwise he can't use it again until he himself leaves the screen.
But I haven't heard anything else on these other two issues.▼

Whenever there are many reflected sword or magic beams coming out of these prisms, Link gets stuck when trying to use the hookshot, and the head and chain don't come out at all.
Here's a snapshot of the hookshot head pushing an item off the screen. The chain is not displayed, and this causes Link to freeze, while the hookshot chain sound is still playing. I think this one happens when Link is too close to the item while using the hookshot...
Any luck, Dark Nation?
Also, may I clearly point out that you didn't mention anything about that third Hookshot issue?🙄
The last 2 bugs are caused by too many sprites on the screen, the hookshots chain can't spawn and sometimes the hookshot head can't spawn, this causes erratic behavior in the game engine.
I will try to look at this over the weekend.
Pokegamer1989 wrote:Also, may I clearly point out that you didn't mention anything about that third Hookshot issue?🙄
You mean the fourth. And the reason is that it's a little bit hard to replicate!
UPDATE!
Pokegamer1989 wrote:
Here's a snapshot of the hookshot head pushing an item off the screen. The chain is not displayed, and this causes Link to freeze, while the hookshot chain sound is still playing. I think this one happens when Link is too close to the item while using the hookshot...
This bug you see in the quote is no longer occurring in 899.

The bug seen in this image above still happens in 899.
Pokegamer1989 wrote:UPDATE!

The bug seen in this image above still happens in 899.
And this one still persists in 901.
Okay. Finally got around to fixing this one. 😊
Pokegamer1989 wrote:

THIS LAST BUG IN THE IMAGE ABOVE STILL PERSISTS IN BUILD 910!😡
The other two hookshot issues (having to do with the block all combos and enemy dropped items) had already previously been fixed.