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Tile selector

4 replies · 1,963 views · Started 04 November 2008

I think it's because it's more useful when you try to export the tiles by taking a screen shot. That way, the graphics fit in 16*16 tiles, etc.

Keeping the same magnification on the tile selector, a taller window should be possible. But a wider one would cause tiles to move out of alignment.

But a wider one would cause tiles to move out of alignment.

True! I was not thinking about the grid being defined like a multiplication table. Well, it is true if the extra columns can't be initially empty when upgrading quests to retain the alignment.