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Why do we need to make a ghosted npc when we want to make a custom boss?

2 replies · 2,029 views · Started 27 October 2008

FFC's are very easy to control movement wise, but npc's have built-in parameters like HP, damage dealt to Link by touching him, what enemy weapon the npc can use, how much damage the weapon does, etc., that ffc's do not have. The all-purpose custom enemy script linked to above uses ffc's to control pretty much everything, but the npc is used because the script utilizes the game engine to assist with determining when Link is attacking the enemy. If you wanted to only use ffc's, you could, but it would be a pain keeping track of all the lweapons on the screen and determining when the hp of the ffc should decrease. Hope that helped!