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[Dark Nation] Audiovisual side-effect of New Enemy Tiles Rule [Cave fires]

16 replies · 3,292 views · Started 19 October 2008

Okay! It seems to be a Default Template rule. That means I can't fix it in and of myself.

And the guy room flame animation still isn't right with the new enemy tiles in 887.
PS: If you have time, Dark Nation, could you please do something about this?

Still not fixed in 928, and nobody has even mentioned anything about it in the change-log...

Could a developer please move this back to the audiovisual bugs section until it's fixed for real?

*sigh* Sorry I hadn't mentioned this in a while... But this bug still happens in 964... DN, when are you going to commit a fix on this one?😞

This bug is still persistent in 967 and 971.
NOTE TO DEVELOPERS: Make sure you fix this bug before post 2.50, please...

I still see this bug in 976 and nobody has even mentioned anything about it here lately! Dark Nation, could you or one of the other developers hurry up and take care of this bug once and for all before it's too late???:shakeno:

It's being taken cared of. I released the build now cause there were more important issues that needed to be addressed.

Somebody forgot to apply this fix to build 979, because I'm still seeing the bug in that build!:eyebrow:It needs to be applied before the official 2.5 release, because we don't want it to be such a pity like 2.10!

Confirmed fixed in 980, but the guy room fires seem to animate slower with the new enemy tile rule turned on than they do with the rule turned off.

Pokegamer1989 wrote:Confirmed fixed in 980, but the guy room fires seem to animate slower with the new enemy tile rule turned on than they do with the rule turned off.

That looked to be the intended animation, so I kept it as-is.