http://www.freewebs.com/masterpikachu/ZC%20Content/Incomplete%20Quests/LOZ-Generation4.qst
In my test quest, I have some major issues with the items of the following IDs reverting to their default names even after changing their properties and names: 19- Bracelet 2, 56- Bracelet 3, 91- Roc's Feather, and 107- Bracelet 1 (Worn-Out Glove). It does not seem to be happening with any other item IDs, just these four. (The sprites are for the most part unaffected)
Also, I have a major issues with many of the weapons/misc sprites reverting to their default names. The following weapons/misc sprites have these issues: 16- Magic (It keeps changing to Magic [Normal]), 25- Hammer, 45- MISC: Link Slash (it's obsolete), 75- Explosion (Super) [the sprite keeps changing into CSet 7], 82- Fire 2 Trail (Enemy) <not implemented yet>, 83- Ice Magic (Enemy) <not implemented yet> [it keeps changing to Magic (Ice, Enemy)], 85- MISC: Quarter Hearts (this sprite keeps changing to tile 1, which is on page 0), 87- z87 (Since I had a weapon named Cane of Byrna (Beam), this one reverts to that name, and I think it's reserved for that weapon), all z-weapons from z88-z255! (The sprites are for the most part unaffected except weapon sprites 75 and 86)
And any SFX Slot from s60 to s255 keeps reverting back to its default name (though the custom sound effects are not affected)
These problems seem to be happening quite often when I open ZQuest, then open my test quest file.
On second thought, I'm not entirely sure how all this bullshit keeps happening! :glare:
Is it possible that these are Allegro issues?
Well, I'm having trouble verifying this. Could someone other than us try and verify?
Apparently, all this crap randomly happens while I'm editing my combo table, tile set, string table, maps, etc.
To be perfectly clear, the ability to rename weapons/misc sprites is more recent, and furthermore, the more recent features can be very buggy!:glare:
Can you provide a test quest and a specific series of events that always triggers this?
Dark Nation wrote:Can you provide a test quest and a specific series of events that always triggers this?
Uh... DN, the link to my test quest is in the first post of this thread, in case you haven't noticed.
As for the series of events that triggers this, it just happens randomly as I edit combos, tiles, strings, maps, etc. I think it happens whenever I do a bit of work around my test quest for too long...
I'll post some images when I have the spare time... 😉
I swear, I saw this happen to me a lot when I used earlier builds that allowed you to rename weapons/misc sprites, and I haven't been able to produce it again for a while... Would you mind placing this in Limbo until I can actually manage produce this bug again? Though it may or not be fixed in 887.
Ah ha! I found the case of this bug! After testing this out in 887, I realized that this bug happens every time I go to grab tiles from another .qst file! :think: Could a developer please test out the Grab feature in the tiles section, and try selecting a .qst file?
Here's some noteworthy information:
1. If I go to rip tiles from a quest built in one of the newest 2.5 betas, the names of my custom sound effects change back to their default names.
2. If I rip graphics from quests made in old versions of Zelda Classic (such as 2.10), all theses side effects happen, except those highlighted in red:
I have some major issues with the items of the following IDs reverting to their default names even after changing their properties and names: 19- Bracelet 2, 56- Bracelet 3, 91- Roc's Feather, and 107- Bracelet 1 (Worn-Out Glove). It does not seem to be happening with any other item IDs, just these four. (The sprites are for the most part unaffected)Also, I have a major issues with many of the weapons/misc sprites reverting to their default names. The following weapons/misc sprites have these issues: 16- Magic (it keeps changing to Magic [Normal], 25- Hammer, 45- MISC: Link Slash (it's obsolete), 75- Explosion (Super) [the sprite keeps changing into CSet 7], 82- Fire 2 Trail (Enemy) <not implemented yet>, 83- Ice Magic (Enemy) <not implemented yet> [it keeps changing to Magic (Ice, Enemy)], 86- MISC: Quarter Hearts (this sprite keeps changing to tile 1, which is on page 0), 87- z87 (Since I had a weapon named Cane of Byrna (Beam), this one reverts to that name, and I think it's reserved for that weapon), all z-weapons from z88-z255! (The sprites are for the most part unaffected except weapon sprites 75 and 86)
All that is not affected is the former Link Slash Misc Sprite, as it still says MISC: <unused> after all the other side-effects happen.
PS: Perhaps someone could find a new use for any of those three unused misc. sprites! :think:
Ah. The puzzle pieces are falling into place. I think I know the cause now but will have to wait until I get home to investigate.
These bugs still persist in 901!
Sorry to bump this again... It's still happening in 910...
EDIT: I got the SFX problem when I went to rip from a 2.10 quest, so the weapons/misc problem seems to only happen when I go to grab from quests built in 1.92B1.83 and lower.
Okay. This one should be fixed AGAIN. (stupid bug, stay dead this time!)