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Sideview Enemies bug

5 replies · 1,838 views · Started 01 September 2008

I noticed enemies in sideview gravity are sometimes placed on solid combos and they are always set 2 pixels higher than they are supposed to be, so it looks like they are hovering.

Test demo:
Quest file

Bug is found in Build 846.

It looks like this bug is still present (b863). Also an odd thing that occurs is that sometimes enemies when falling down that gap on the right, they will walk through the unwalkable combo to the right of it, and keep on walking through it until it goes back to the gap and falls the rest of the way down. Same test file as above.

And the original bug is now fixed in b864. However, collision detection to the left or right of an enemy while falling is still buggy.