Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

Line 487 in the compiler...?

0 replies · 1,123 views · Started 30 August 2008

Ok, so I opened ZQuest and opened up a default quest file. I just needed to test a script I just made to see if it works or not. So I go to import the .z file.

import "std.zh"
ffc script message2{
void run (int m1, int m2){
Screen->Message(m1);
Waitframes(500);
Screen->Message(m2);
Waitframe();
}
}

This is all that was in the buffer. When I tried compiling it, it told me there was a problem on line 487! Now, a little while ago, when I was working with the scripts I'm actually using in my quest (this .z file has, like 500+ lines in it), it said something about line 487 when I tried to compile it. I've never had that problem before, either. But it seems it's always line 487. I even took away some extra lines from the top of my 'real' .z file, and 'line 487' was still the problem!

Edit: Heh... It was a problem with std.zh. I've downloaded an older version and everything compiles perfectly. Sorry 'bout that. -_-'