Is the coding between the games similar? Like, if you copied some code from RPG Maker into ZC, would it work?
ZC and RPG Maker similarities
no similarities, don't try it.
Alright, thanks for the heads-up. That could have been a disaster. Guess I'll have to make the two quests seperately :/
Alright, have a few questions here.
1. I got to where I'm side-warping from the overworld Dmap to the Dungeon Dmap by going through a door, but it's putting me in the top left corner wall instead of by the door. Any way to fix this or will I have to edit the room?
2. In the first room of the dungeon I have a Guy with a String, set on the 'pay for information' special room. However, he's not being set off when I go into the room. (despite the fact I'm on the wall, I'm pretty sure it should be triggering anyways >.>😉
What version are you using?
1.) Have you placed the blue and/or green square in the proper location?
2.)Have you made sure the screen is on an Interior or Dungeon type DMap?
I'm using 2.1, and I found that guide that Alphadawg made. I think I get it all now, and I've solved both of those dilemmas. Thanks for the help.
The only question I really have now is whether you're able to make a game that doesn't end by collecting all the Triforce, defeating Ganon, finding Zelda, etc.
Yeah, you could just initiate a cutscene at the end, and then put an empty Zelda room or something.
Amaster42 wrote:Yeah, you could just initiate a cutscene at the end, and then put an empty Zelda room or something.
The Zelda room is unnecessary. Just make a screen that says "THE END" or whatever you want, and you can make custom credits.
Might I suggest a "Game Over" screen when the game's over.
..can't believe no ones done that one yet. 😃
Huh, so there's some kind of flag I can use to initiate an endgame sequence whenever I want?
Jackal wrote:Huh, so there's some kind of flag I can use to initiate an endgame sequence whenever I want?
Yes, flag 15 (Zelda), although it triggers the original NES credits screen.