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The Legend Of Zelda 1.5

47 replies · 10,899 views · Started 24 June 2008

This is the title of a completely new overworlded quest, based on the original LOZ storyline. It's similar to "Janine's New Quest" (speaking of enemies and dungeon design), however ... the overworld has been made completely from scratch and with the new tileset which is integrated in the newest beta Windows build (currently 819). The LOZ 1.5 quest therefore is all made based on the 819 Windows build.

What's been done so far? Dungeons 1 to 4 and half of the overworld (won't be as big as the original overworld, butt with just as many secrets to explore and with better enemy and item tiles, most of the items are even animated).

What's gonna be done? Dungeons 5 to 9 and the other half of the overworld. The final part (with the entrance to the last dungeon) is going to be set in night time (darker background textures etc.).

What is different to "Janine's New Quest"? There's gonna be shallow and deep water, more colors inside the dungeons, more balanced enemies (some are easier, some are harder), a wider variety of enemies, many completely NEW enemies (based on old enemies, butt the data has been entered by scratch). Additional items such as flippers, the hammer, the cane of Byrna and other stuff is added, also the arrow statue (triggered by arrows in the eye - dungeons only), ice surface, scarier dark rooms and much more is new. I can tell you some new enemies: Ice Wizzrobe, L4 Goriya, L3 and L4 Darknut (not splitting and deathknight attitude), L3 Moblin, L3 Lynel ... maybe more to come.

I will post development updates in this topic now and then, and I'll show screenshots in here, too. Suggestions are always welcome!

I don't know if "everyone" will like or even "love" it, butt Jane and I will do our best. Jane is doing the dungeons (complete overhaul of the rooms and paths, however the shape of the dungeons will stay as it was in Janine's New Quest (however, even the old design had to be rebuilt because the tileset would've turned out messed up if it was just copied from the 2.10 tileset.

Dungeons five and six have been done and the overworld is about three quarters finished. Now there's the dungeons seven to ten (yes, there will be ten dungeons instead of nine ... a bit of extra, hehe) and the smallish rest of the overworld. 😊

Sounds exciting, Jane's 1st and 2nd quest were enjoyable. I hope this will be even better. If you need beta-testers let me know.

Hiii this is Jane. ^^ I think Matt and me are already testing the quest often enuff. ^^ Thankies for the offer though, Token. =) Level nine is now in work, the overworld is completely finished. Screenis will follow tomorr-meow. 😃 I like cats, sorry for the meow. *giggles*

~ Jane

Matt here, we're doing the final tests of the finished quest. All dungeons and the entire overworld have been finished with all secret triggers, matching enemies, proper items, etc. ... until the ladder problem (overworld) is fixed, we won't release the quest though. More to read in the bug section of the current (819) windows build of Zelda 2.11 Beta.

The ladder problem has been fixed. The quest will be uploaded within the end of this week. Once it's done, I'll post here once again with the final link. 😊

The bomb bag shop worked fine for me, all shops did. However, ZQuest crashed sometimes after saving a game in ZClassic. That must be something else though, I guess.

I've played the first four levels and haven't had a problem yet. Been in a lot of shops including one that sells red bombs and bait. I'm finding it easier than the other quests you've made, at least the first 4 levels were. One question though. In the inventory screen in the second row 2nd item from the right what is it? It's a blue colored item that I can't figure out what it is. I tried it out but it didn't do anything.
ms_zelda_lady

Here is what I've noticed on the overworld and dungeon so far. Remember, I'm on a private Mac Build, about build 828.

  • Red Moblins (not the starting orange moblins) take damage from the Wooden Boomerang. I am unsure if that is meant to be on purpose. I am able to stun other enemies like the new colored Leevers.
  • The Green Peahats seem to be Keeses, in that they can be damaged while flying.
  • The Magic Boomerang...since when could this damage enemies? Talk about having something overpowered early.
  • I want to know how you made it so that when a candle's flame goes out, the room goes dark once again.
  • I miss the fast text rule.
  • It's strange actually seeing items drop from gels, keeses, and armos.
  • There seems to be a quest rule I'm not familiar with...enemies like to travel on the edges of screens now, and you can get killed on them. I recall being able to walk along the bottom edge of screens before, and have stuff that would target me just miss. Not so in this quest.
  • Try pausing/entering inventory while in the overworld. Seems like you can see a dungeon map in there for some reason. I am confused as to why it's there.
  • In Level 4, right of the compass, I'm seeing Wizzrobes...that aren't firing anything...glitch? Some Wizzrobes to the west of the compass DO fire magic beams.

I'll check more later.

Just wait til you see level 5 Wolfman2000. And here I thought I was having it easy.....lol I just finished level 5 and got the magic sword. BTW Getting anything from gels or bats is a bonus to me especially since certain items cost so much. I'm finished for today but hope to play more tomorrow.
ms_zelda_lady

If I can FIND Level 5, I'd let you know. However, I seem to be stuck here...there is a red wall that I can't bomb north of Level 4. Got an idea as to how to break through?

The wall is red ... a hint for a special item you need to use on it. ^^ As for the dungeon map on the overworld, yeah ... strange thing, I can't get it off, must be sumfin wrong with the subscreen. As for the Moblins, I'll take care of the zero-damage weapon thing. Silver boomie is supposed to damage a bit, butt not too much. The killing on the edge of screens makes the quest (specially in dungeons) a bit easier, and it's intended. 😊

The wizzies in Level 4 are "Summoners" and they aren't supposed to fire anything. They're more like annoying spirits. ^^

The candle flame is a quest rule: Dark rooms stay lit after candle usage (must not be checked). About the Peahats ... they can be killed when slowing down or speeding up, butt they can't be killed while flying normally.

PS: The new quest version has been uploaded, butt since it's such a small update, it's not needed to finish the previous quest version.

Just started on this one...through four levels, now hunting for the shop with the superbombs(presume I need one of those to continue). Found the magic sword but can't get it yet(only 8 hearts). Will keep you posted.

That's normal. After beating Level 4, you should have eight full hearts and three quarters (after claiming the two ladder-only HC pieces). So, in Level 5, you will find the last HC piece to get nine full hearts and another full HC in the boss room. After beating Level 5, you will be able to get the magical sword. The super bomb shop is on the second horizontal square row on the overworld (logically), you need to burn a green bush near the brown walls.

Edit: Under the above posted link, you can download a slightly updated QST file, you can keep playing your old savegame with the new QST basic file. Two shops have been slightly altered (taken out the bait since it's not really needed in this quest) and one warp point (it was missing before) has been inserted in front of a cave (quite in the north).

Found that shop...just needed to check the very edges of the screens. Heh.

Six levels down right now...onward!

Coolness! I've easified Levels 8 and 9 a little bit, e. g. groups of Darknuts (L4) in Level 8 is a bit too early, so I'll save them for Level 9 only when you have the Master Sword. 😊 Please download this version with the newer levels eight and nine at the usual link. This is the last smaller update for a while. Have fun!

First off: L4 Goriyas are evil.

Second off: Minor quibble on my part, but it seems like about 90% of this quest has been swatting critters to save money for shops. Main case in point: I finally saved up to buy the hammer, pounded down the stakes blocking my path to a cave, entered the cave...to find another shop.

Status update: Seven dungeons down, have explored the entire overworld. Still looking for L8, right now just saving my $ for the more expensive items that I don't have yet(biggest bomb & arrow upgrades, mirror shield) in the hopes that one of those items is what I need. Saw a strange lilypad(?) on the way to L9 but don't know what to do there. Will keep trying stuff...

You need all the Triforce pieces anyway before you enter Level 9, and you need the Magic Key from Level 8 to open the outside door to Level 9. Level 8 is inside the north-west lake (right top end screen). Do you see the small island in the middle? Hit it with the fire boomerang from Level 7 and you should trigger the stair secret inside the lake. Swim inside and enter Level 8. 😊

Yeah, there are more shops than in the original, butt you can also get more money from any sort of enemy, and there are about 300 bonus rupees to get on the overworld, and another (guessing) 600 bonus rupees in all the eight dungeons. For example in Level 5, there are two bonus caves with 50 and 20 rupees inside. In each level (except 1 and 9), there is a heart container piece and a hint room (also in Level 1 and 9). 😊

Good luck finding the bonus money to buy your stuff in less time. 😊

BTW: If you're in Level 7 in the dark room with the blue-black blocks and bombing south, you'll end up nowhere. That bug has been fixed (bomb-wall replaced with normal wall). DL link is still the same.

EDIT: A walkthrough has been written by Jane and me! If you need help, feel free to download the MS Word document at http://wr2.vfusion.de/Lotz/Zelda15.doc ... have fun! 😊

Completed the quest...enjoyed it, though my original complaint remains(a lot of time spent collecting money for all the shops). Funny how the fire boomerang was the only thing I DIDN'T try to throw at that lilypad thing before you told me. Walkthrough helped me find some heart pieces and info rooms that I had bypassed the first time around.

Yeah, the walkthrough is good for playing the quest a second time and getting all the stuff. 😊 Thanks for the complaints as well, they were understandable, butt Jane and me decided to keep this quest as it is. Maybe the next one. ^^

Just one minor ?...the original post says the Cane Of Byrna is in the quest but I didn't find it anywhere(walkthrough didn't mention it either). Is it in the game or was it taken out before the official release?

The COB was taken out, yes. It was planned (also a tenth dungeon was planned), butt there wasn't enuff space to get it all in this rather small overworld and dungeon worlds. I hope most people still enjoyed playing this new sort of quest by Jane and me. 😊

I tried to do that but I don't have Word on my computer, only Word Perfect 12.0. I came up with a lot of stuff I will never understand. x's, o's and the such. Any help would be appreciated. Thanks in advance.

I am unable to find this quest anywhere. Please help me. Where is it?????