Greetings everyone.
I'm using the latest beta Windows build and I've still got this item returning error in caves when there's a guy and some speech. This is very nasty with Heart Containers, because I can just re-enter the cave and claim another HC, and so on and so on. The same is with the "Heart Container or Red Potion" option. I can take both (!!) things and re-enter the cave as often as I wish, and just take them again and again. I hope this bug will be fixed in the final public build. 😊
~ Matt
EDIT: Oops, this topic landed in the wrong sub-forum. Could a moderator please move it to the open bugs section? Thanks in advance.
http://www.shardstorm.dreamhosters.com/
2nd batch of changes from the bottom, top most change in the latest unreleased build.
[strike]Are you doing this on a dungeon DMap? I tried the "Heart Container Or Red Potion" Room type on a dungeon DMap once on 2.10, and it happened. Anyway, try checking the "Guys Only Appear In Caves" DMAp Flag, if you haven't already done so.[/strike]
Never mind. Franpa beat me to it.
PS: To tell you the truth, the "Take One Item" Room type pretty much makes the "Heart Container Or Red Potion" Room Type obsolete since you could just set one of the shop types to have a Red Potion and a Heart Container, seeing as the "Take One Item" Room type uses shop numbers, like the shops and potion shops.
Butt with the "take one item" cave, you can put in any two items you wish. That's an improvement in my opinion.
There's another bug, by the way, which I haven't concretely seen listed in that list, so I'll make a new topic for that one.
Matthew Bluefox wrote:Butt with the "take one item" cave, you can put in any two items you wish. That's an improvement in my opinion.There's another bug, by the way, which I haven't concretely seen listed in that list, so I'll make a new topic for that one.
Actually, a 'Take One Item' Room can have up to 3 items.🙄
Oh, even better. I haven't used that feature yet. Sorry. 😊