Okay okay, we finally have 3 entries. Here's the 2-days-late SotW 8.
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Revfan9

Alright alright, I finished my Darkworld palette. Can I go home now?
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[SIZE="3"]LostInHyru1e[/SIZE]

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[SIZE="3"]Russadwan[/SIZE]

Link tries to find his way through the northern mountain passage.
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I think we need to start making SotW submissions mandatory. 😉
I voted for Revfan. It's not his best work, but it's the best shot this week.
Maybe not my best in terms of tile work, but I'm absolute in LOVE with the palette of mine. It's easily my best custom palette, I spent like a month working on it.
Revfan, amazing work! What tileset is that palette for? Please say DoR.
As for my shot, I actually made it in about 5 minutes. I just hurried and made a shot to start this contest.
EL O EL
I voted for LostInHyrule. When I see a shot with jpeg blurriness, I try to give it the benefit of the doubt if it looks nice otherwise. And it does look pretty nice.
russadwan wrote:Revfan, amazing work! What tileset is that palette for? Please say DoR.
As for my shot, I actually made it in about 5 minutes. I just hurried and made a shot to start this contest.
It's for a custom palette structure I made, sorry. Although I can very easily make a DoR adaptation of the palette for you if you want to use it.
Revfan9 wrote:It's for a custom palette structure I made, sorry. Although I can very easily make a DoR adaptation of the palette for you if you want to use it.
I would be very grateful if you did. The new DoR's dark world palettes leave much to be desired.
Revfan- great palette, decent design. Some cool additional graphics. But the lack of color(well, that is, lack of different color) makes it a little bit boring.
Russ- *Whacks* You mis-used Classic? (Points to top-right where corner mountain pieces are not used) Very good classic shot, though. 😊 I like it.
LostInHyru1e wrote:Russ- *Whacks* You mis-used Classic? (Points to top-right where corner mountain pieces are not used) Very good classic shot, though. 😊 I like it.
Like I said, I made it in about five minutes. Besides, although I can use DoR and LttP mountains, I never quite figured out Classic mountains. :tongue:
It's simple. Never make a regular square tile without something over it(a corner or a "Mountain Top" tile) and never make the square tiles corners.
Rev - too dark
LIH - perfect
Russ - Classic
Vote = LIH
It's simple. Never make a regular square tile without something over it(a corner or a "Mountain Top" tile) and never make the square tiles corners.
Okay, sounds simple enough.
russadwan wrote:I would be very grateful if you did. The new DoR's dark world palettes leave much to be desired.

There you go. Doesn't look as good in DoR as it does in my tileset though, simply because DoR's graphics aren't made to optimize the high-contrast, dark look. I would also recommend using it with the old DoR (as I did in the above shot), since the SD3 grass makes the palette look AWFUL.
I would have to go with Russ on this one.
Rev - I agree with Wolfie, it's too dark. (Unless if Link's brightness matches with the pallete)
LiH - I almost voted for this but it's the water that killed you.
Russ - Well done. Looks pretty good for a Classic Shot
Revfan9 wrote:
There you go. Doesn't look as good in DoR as it does in my tileset though, simply because DoR's graphics aren't made to optimize the high-contrast, dark look. I would also recommend using it with the old DoR (as I did in the above shot), since the SD3 grass makes the palette look AWFUL.
Thank you so much! I actually am using the old DoR, so it will work perfectly. Once again, thank you!
TriMaster001 wrote:I would have to go with Russ on this one.
What? Somebody actually voted for me? I just submitted it quickly to get this contest started. And I actually got a vote! *Runs off happily*
Tri- may I ask how exactly the water killed it? I love DoR transparent water.
I'm guessing because it covers so much of the screen, and there is no detail under it.
Yeah, I've gotta go find some underwater detail tiles, eh?
I created a thread at Pure once. And I found some nice tiles. Search around the developer's exchange there and you'll find it.
The water kills it because the SD3 water sucks in ZC because the transparency doesn't work properly.
I thought the SD3 water was supposed to be opaque.
Look at it in the original game.
You can rip the tiles as perfectly as you want, but ZC will still mess it up because the SNES treats transparency differently from ZC.
Ignore Revfan's trash comment.
Exactly what Russ says. You need some detail.
Revfan9 wrote:Look at it in the original game.You can rip the tiles as perfectly as you want, but ZC will still mess it up because the SNES treats transparency differently from ZC.
This is exactly why I wish ZC would switch to a dynamic 512 color palette;
"reference" transparency is ridiculous given that real, adjustable transparency can be done if they would just put in a 512 color palette. You can have five CSets for the level palette (80 colors...think of the beauty that would make) and ten Csets for sprites and other uses (two are level-specific Csets), a space for loading up special boss palettes, plus room for their transparencies (or double transparencies if you want). If the transparency code runs out of palette space, then it should reference to other colors. Otherwise, the transparency just doesn't cut it anymore.
Or better yet, have it work the same way as the GBA: 16 Csets for level data, 16 Csets for sprites.
Though sadly its a dream we'll probably never be able to realize, seeing as it would require the developers to completely ditch Allegro and re-code a great deal of the program from scratch...
DN said they were going to do that post-2.5 I think.
Holy crap -- It's sunday already. Look like I have less that 24 hours to make a shot and submit it.
mighty_darknut wrote:Holy crap -- It's sunday already. Look like I have less that 24 hours to make a shot and submit it.
Just take a shot straight out of your quest.. why do you need to make one from scratch?
I did vote for revfan. What can you say, he does good work. I don't think that pallete is too dark at all, looks great to me. 😊
I submitted for sotw9, which is the shot I had for last week....but I was totally busy and forgot about it..Anyway, it's up. Which brings me to this; It seems I resized it instead of sizing it to screen... <_< so the size is off. Whomever is doing it this week just let me know and i'll redo it if you need another one.
Gleeok wrote:Just take a shot straight out of your quest.. why do you need to make one from scratch?
I'm not really working on a quest atm. All I have is test screens, most of which I've already put in SotW, or they just suck. The completed screens I've made are intended to be used in my quest, but they're just randomly place on a map for the time being.
I see SotW hasn't started yet, so I'll try to whip up a screen quickly.
Ah right. Well you may have quite a bit of time seeing how most of the people running SotW are currently banned from hostrocket atm. XD