Test file : The Zodiac quest over in Quest Announcement. You can view the bug by fighting custom enemies (like the little hoppy things in Scorpio.)
I use the command: this->CSet++; to make an FFC flash. This simulates the way enemies flash when they're damaged. This used to work great, but in the very recent betas, it started acting wierd. The Script hasn't changed, but now this command seems to flash very briefly, then display a single CSet (I think it's CSet 12 or 13 or something) without flashing.
This is just cosmetic but it's too bad - the effect used to be cool, now it looks really wierd.
I hypothesize that CSet++ used to "wrap around" and now it no longer does...?