What pointer do you use to offset resized enemies? I got the rest done, the sizing and whatnot, I just need to offset it a bit so it matches the shadow.
EDIT: Here's whats happening. I set TileWidth, TileHeight, ColWidth, and ColHeight. The enemy appears, but his artwork is hanging off to the side of where the collision boundaries and shadow are at. I'll get a pic.
What I want to do is figure out the name of the pointers that will offset him so that his collision will match his shape.

'scuse the colors of the enemy, haven't bothered to reduce and recolor yet.