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GRIKARUGUN *Insert coin(s) to continue*

84 replies · 27,002 views · Started 19 May 2008

Yeah, I will eventually download this, that's for sure, I love ZC stuff that makes me go "how the hell did he do that". I might even get motivated to get back into zquesting again, and start testing the ZC betas as well, though I doubt I would be any use since it has been almost a year when I last touched ZC and I have no clue of all the changes and additions.
But yeah, I do appreciate and watch in awe all the stuff you and C-Dawg have been producing lately. *thumbs up*

C-Dawg, I haven't been hanging around PureZC too much at all, but it is true that I have wasted too much of my young life on ZC and that's why the state of ZC keeps worrying me and I keep panicing. 😉 But we both have been members here for over 5 years and you cannot deny that this place was way more active in the "good old days". Nowadays all ZC forums are pretty dead and new quest releases are rare, oh well, whatever, no one else seems to care or notice. And even though all this scripting stuff is awesome, I still shake my head at the fact that instead of releasing a ZC 2.5 a few years ago the developers kept adding things to a thing that wasn't working even before all these new features. But yeah, those are old mistakes and I can see the devs are working quite hard now to fix bugs... but like always I keep wondering if ZC will get stable ever again.

I still disagree. I bet we average about one quest release per month over here, with a good third of them being really quality quests. Now, its true the community only gets a Lost Isle quality gem every year or less, but it's always been that way.

And I always remember the ZC forums being sort of slow. I mean, whats the basis of comparison? Somethingawful.com, PennyAracade.com, TheStraightDope.com? Those forums move at lightning speed. Over here things have always been more relaxed, with threads updating once a day when they're really popular.

Not that it would hurt to get new members in the community. The more the merrier. But I don't think things are so bad.

Gleeok wrote:I made a star wars crawl about it. :P

*Sprays milk all over computer causing me to electrocute myself*

hilarious.

On another note, why is it that when I click the download link it takes me to a page full of gibberish then crashes my internet browser?

bobrocks95 wrote:*Sprays milk all over computer causing me to electrocute myself*

hilarious.

On another note, why is it that when I click the download link it takes me to a page full of gibberish then crashes my internet browser?

Cuz Gleeok didn't zip his quest.

Just right click and "Save As."

Wow, funny thing happened when I got it. When I played it, I lost on the first boss tons of times, thinking it was unrelenting. When I looked at the end of stage, however, it said, "Hard Clear!" My question: How do you change difficulties? I don't think there is a title screen on the new version.

Din wrote:My question: How do you change difficulties? I don't think there is a title screen on the new version.

The new version didn't have a title screen? I downloaded it like three days ago and it worked for me. Are you using the correct beta? I am at work right now so I can't really check it out to see if it changed.

Din wrote:Wow, funny thing happened when I got it. When I played it, I lost on the first boss tons of times, thinking it was unrelenting. When I looked at the end of stage, however, it said, "Hard Clear!" My question: How do you change difficulties? I don't think there is a title screen on the new version.

Haha! You found an easter egg. ...Also see below.

Update - New Demo:

Level one now fully completed. (They'll still undergo minor changes and fine tuning, especially once I finish more large enemies.) This should be the last demo for level 1 also.

New stuff:

Basic functionality for Ship Select screen. Currently has four crafts. No limit has been set for the number to choose from in the future, but probably lots and lots. ;p

Option Select screen - Hold the R button to move around freely! (Note that freeze type is both buggy and annoying, and you won't be able to fire secondary lasers after selecting this....and certainly won't be fixed anytime soon, as it's turning the code into swiss cheese...fixing it will probably be the last thing I do.)

Score Screen - Currently shows enemies killed and max chain bonus. More stuff later on. If you're wondering; enemies x 1000, first 10 chains = 100,000 + 100,000 for every chain thereafter.

Fixed the save screen, which was actually a bug with quest rules and intended for all demo versions. Now, even if you suck something fierce at this game, with a few tries you should easily see all the bosses and such. The stages are fairly short too.

Hopefully *gulp* easy mode is implemented enough to where it shouldn't be too hard at all. *Note- If you want to see the "cool stuff", you have to play it on hard though. ...especially the last boss. XD

HITBOX! - This should be fully fixed now. The area of your ship that can get hit is TINY. The center to be exact. bullets should graze past the ships wings if not on a direct course. If the collision checking is behaving like zelda for some bullets, then It's a bug so let me know.

Hundreds of other things, most of which might not be noticed. Also the midi stuff might not quite match up with the levels in spots, as I am designing the game with an extended soundtrack in mind.

Also I am always listening to suggestions and feedback, for this is my beta testing group right here. 😉

Enjoy.

Some pics of the Patralike on hard mode:
User posted imageUser posted image

Original post always updated, but here's the link again: -GRIKARUGUN_b798_6-06-08.qst *USES BUILD 798*

I love this game.

But once again, DAYMN, it's gonna make me go back and do a ton of work to get Zodiac's shooting levels up to par.

C-Dawg wrote:I love this game.

But once again, DAYMN, it's gonna make me go back and do a ton of work to get Zodiac's shooting levels up to par.

Yes but keep in mind that I'm way past the point of making this into anything but a vertical methodical puzzle shooter. Or even doing simple things like switching to sideveiw, using standard item classes, or even using standard ZC solidity without re scripting the entire global script. I kinda think of it as a one-trick-pony at this point, but what a cool trick it is. 😃

jman2050 wrote:Holy freaking CRAP @ The main Level 1 boss. You sadistic little

:O

😉

Just restoring a sense of urgency and accomplishment to bosses is all. Well if Nintendo won't do it, someone has to.

Also anyone check out or make it to the second bonus Crystal boss?

And I'm shaping easy mode entirely on suggestions from people playing the demo, so did I get it right this time? Too hard still, or too easy?

Anyone good at vertical shooters and want to post a high score? 😊

Umm..... I got curious and I'm trying to download your quest, but the link is redirecting to a page that is..... less than helpful.....

Are you using IE? Usually when this happens to me I'll switch over to Firefox and that pretty much fixes everything. Try that, otherwise I'll upload a zipped folder for you.

Gotcha. Adding another link...

Mirror(zipped): http://rapidshare.com/files/121016453/GRIKARUGUN.zip.html

Also I think that some peoples problems with the original link is due what security settings you are currently running in IE. Simply setting it to medium should fix the problem. It is a direct link to the quest so you won't be redirected. _L_ links his NeoFirst quests in the same way.

First download link is much faster though if you want to try that again. Let me know if that was the case.

Rapidshare is very stupid with his silly codes. I just cannot see the cats! Can you provide us a new link?

EDIT-Finally succeeded to download it. Awesome!

Seriously, is the spinny boss supposed to be beatable? The one that shoots arcs of blue, red, and green sprays? It's absolutlely impossible 😞

Oh, and if you save your progress and come back, it reverts to normal or hard mode even if you started on Easy.

Crap...It turns out I cheezed the firing delay for the outer rotating bodies. Yeah, It's a bug. Sorry. There was supposed to be greater spacing between the shots on easy. My bad. 😞
...Maybe I'll make a video for it.

This is why I need one beta tester to run through the levels on easy.
Sign up for easy mode testing!
1)_____________________

C-Dawg wrote:
Oh, and if you save your progress and come back, it reverts to normal or hard mode even if you started on Easy.

Gaaaaaahh!!! Are you serious?! If that isn't a zc bug then I don't know how to fix it. Make Duplicate levels for every Game setting??!! There's no way. Shitfuck.

EDIT:
int global_int;
ffc script t{void run(){global_int=77;}}

The value of 77 IS supposed to be saved permanently into global_int between saves, right?

Gleeok wrote:Gaaaaaahh!!! Are you serious?! If that isn't a zc bug then I don't know how to fix it. Make Duplicate levels for every Game setting??!! There's no way. Shitfuck.

Aren't you keeping track of the difficulty variable somehow? You can easily use a dummy item for that purpose.

jman2050 wrote:Aren't you keeping track of the difficulty variable somehow? You can easily use a dummy item for that purpose.

Doesn't ZC allocate memory for storing changes to global data? Or was I grossly misinformed?

Actually, I was in the middle of implementing a feature of that nature a while ago. I had forgotten about it until now :P

Yay! I did some more adjustments to easy mode. I really DO want this thing to be playable by anyone without any sort of modern tactical shmup experience. (Or god forbid someone using a keyboard to play this also >_<😉 Also another point to mention is that as the weapons get more and more completed, the easier it gets also.

In the meantime I threw together this video of the level 1 boss. Hope that helps. LV_1_Boss

Ok, now I've got my hand on it. It is remarkable that this sort of thing is possible with the ZC engine. Are there any power-ups that enemies drop? It would provide an extra element to fighting the waves of enemy ships that come down.

When I got to the boss at the end of the level, it was on normal mode, and I was still like "Yeah, no way this is going to happen".

Sam Atoms wrote:
When I got to the boss at the end of the level, it was on normal mode, and I was still like "Yeah, no way this is going to happen".

You and me both.

But looking at Gleeok's video, it looks more like I just dont know how to use the weapons appropriately.

Gleeok, I think you don't know what the word "easy" means. 😛

Very impressive demo. I wish I could have gotten farther, though...

C-Dawg wrote:You and me both.

But looking at Gleeok's video, it looks more like I just dont know how to use the weapons appropriately.

Wait, so you *haven't* seen the thing on Hard?

hahahahahahahahahaha

😞

Sigh...Dammit, I had a feeling this might happen....All my stuff is way too hard for people.. 😞 ....hmmmm....Alright, there is a few things I can do. I was trying to avoid this but it looks like it can't be helped. Would some of you guys mind answering a quick survey? I would greatly appreciate it. I'll make it mostly yes/no answers if you don't want to elaborate any on them.

1- I know that you're not supposed to be able to kill every single on screen enemy and that's part of the strategic and puzzle element in the game.

2- I mash button A alot and make them all die!!..But when I fight the boss I am too low on life.

3- Anyone ever use the single shot? You can tap the A button once for a quick bullet useful for taking out clusters of enemies that come in packs of multiple colors.

4- The last boss of Level1 is WAAAY too friggin hard on ______ mode.

5- I die constantly on the first two bosses on _____ mode.

6- When I complete a stage I have about ____ life remaining.

7- This game would be better if:

jman2050 wrote:Wait, so you *haven't* seen the thing on Hard?

hahahahahahahahahaha

Is this a bad time to mention that Insane Mode is almost functional. 😃

Gleeok wrote:1- I know that you're not supposed to be able to kill every single on screen enemy and that's part of the strategic and puzzle element in the game.
Indeed, but sometimes attempting to increase my combo is too tempting :P

2- I mash button A alot and make them all die!!..But when I fight the boss I am too low on life.
Only if I know I can dodge their fire. And obviously, if I'm too low on life by the boss I did something wrong.

3- Anyone ever use the single shot? You can tap the A button once for a quick bullet useful for taking out clusters of enemies that come in packs of multiple colors.
Yah

4- The last boss of Level1 is WAAAY too friggin hard on Hard mode.
Extremely hard, but beatable. I almost got him a few times.

5- I die constantly on the first two bosses on Hard mode.
Not anymore. Homing missiles are your friend, and the second boss got easier once I realized you could destroy the laser shooters.

6- When I complete a stage I have about ____ life remaining.
Depends on how I did

7- This game would be better if:
Hard to judge the game as a whole with only 1 level, but the control scheme does seem kind of confusing. Guess that's partially my fault 😉

hmm

Wierd bug happened to me at random.

User posted image

My blaster rays were turning into... the other ship?!!?

This hasn't happened the numerous other times I've played it, but it continued to happen until I created a new save.

1- I know that you're not supposed to be able to kill every single on screen enemy and that's part of the strategic and puzzle element in the game.
Yeah, but I try frantically to do it.

2- I mash button A alot and make them all die!!..But when I fight the boss I am too low on life.
Err, I can't seem to access some of the documented ship functions for some reason. So yeah. Although, I do occasionally switch shield/weapon colors.

3- Anyone ever use the single shot? You can tap the A button once for a quick bullet useful for taking out clusters of enemies that come in packs of multiple colors.
I haven't really tried this yes, thanks for the tip.

4- The last boss of Level1 is WAAAY too friggin hard on ______ mode.
Hard.

5- I die constantly on the first two bosses on _____ mode.
I don't really die CONSTANTLY. Just, you know, takes maybe another try after I get used to it's pattern. Now and then I goof up though.

6- When I complete a stage I have about ____ life remaining.
Dick (as in, very little)
7- This game would be better if:

I could get the rockets to work. 😡