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[798] Picking up normal placed items prevents Armos items from spawning

6 replies · 1,815 views · Started 11 May 2008

This is a weird one: Place an item in a room, make it a special item room, select a special item, and set up an Armos, treasure chest, slashable, or the like. If you spawn the Armos item before you touch the normal placed item, everything's fine. If you pick up the normal placed item before spawning the Armos item, however, the Armos item doesn't spawn. I've already tested, and this behavior is not affected by whether "Items Disappear During Holdup" is checked.

I perhaps got a little carried away with the test quest. 😉 -- Pteryx
http://www.arinoru.net/~pteryx/two-items-one-room.qst

I'm not sure this is a bug. A program limitation, maybe. Either way, I believe I've seen a quest that actually makes use of this... quirk: You are presented with 2 items on the screen. One is a normal item, the other a special item. The regular item is the more valuable. You are told to choose one. If you are greedy and get the regular item, the special item disappears. If you get the less valuable special item first, you can then get the more valuable regular item after that. I think. So, even if this were to be 'fixed', it would, at the very least, need a quest rule.

Any of you other developers have any insight on this?

A quest rule would be fine. Heck, even make it possible to override in a particular screen (which I would would be neat for "Items Disappear During Holdup", too). -- Pteryx

Dark Nation wrote:You are presented with 2 items on the screen.

That's not the bug. The bug is that treasure chests don't work if you pick up a normal item.

(What you're describing is the "Items Disappear During Holdup" rule. The special item is always held up, so the normal item disappears if you take it. The normal item, conversely, is not held up, so the special item doesn't disappear if you take it.)

Confirmed in NeoFirst. If anyone can demonstrate that it should not be changed, then I will refrain.

...Well, crap. The bugfix introduces a new bug. Same test quest lest you test this new bug. Basically, while chests work properly, items hidden under Armoses and slashables can now be picked up an infinite number of times, once per screen visit! -- Pteryx