It's a little complicated to explain, and there's a chance it got fixed with a similar bug I posted earlier. Sorry I can't send a quest. Anyway, try this: Raft somewhere, and try to push a block that's immediately adjacent the receiving raft platform. You won't be able to. Say you rafted to the right. If you try to push a block above or below you, you'll just raft back. Now, that shouldn't happen either. You didn't press the proper direction. You can't actually leave the platform by going up or down after rafting. Anyway, if the block is to your right, it won't push for anything. However, if you, say, swim onto the platform, and then try to push the block, it moves. Now, I say this could be fixed, 'cause I posted a similar bug about the other side of locked doors not opening after rafting, and, supposedly, it's been fixed now.
Push Blocks and Docks
Fixed.
All of the bugs that I posted that were moved here have indeed been fixed. Seriously, who only makes backups, like, once a year? You're just asking for trouble. IMO back-ups DAILY, lol.
These are all fixed:
http://armageddongames.net/showthread.php?41302-Two-bugs-the-don-t-matter
http://armageddongames.net/showthread.php?41207-Rafting-bug
http://armageddongames.net/showthread.php?40605-743-Rafting-Near-Locked-Doors
The exception, however, is this bug. The original bug that I had intended to report was that, after rafting horizontally, it is not possible to push a block horizontally from the receiving dock. This is still not possible. The changes here that were made to rafting have introduced NES and Version Inconsistencies.
On the original NES (and previous versions of ZC) after arriving on a raft platform, pressing the opposite or a perpendicular direction to that you which were previously rafting, upon arriving at a dock, would have caused you to begin rafting again. This no longer occurs. As well, if previous quests had relied on this functionality, it could be quite possible to become stuck on a dock, since you must leave a dock and come back to it in order to start rafting.
I wasn't aware that the previously mentioned behaviour was, in fact, NES-Consistent when I originally posted this bug, and the actual bug that I was mainly reporting wasn't clearly expressed. So... sorry about that.