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Locked Doors Re-locking?

10 replies · 2,563 views · Started 30 April 2008

All right! Here's the new version of my test quest:http://www.freewebs.com/masterpikachu/ZC%20Content/Incomplete%20Quests/Demos/Project%2DZeldaGeneration.qst
You'll notice that it's currently a demo quest, that will be made into a complete quest after post 2.50. I scrapped the original version of the test quest (LOZ-Generation4.qst), by the way.
Anyway, when I unlock a door, sometimes, it will re-lock itself if I make a little delay on going through the door instead of just going straight through it immediately after opening it. It also happened when I left the room through the other door, and re-entered through that door. In fact, it happened when I played another person's demo quest.
I'm not so sure why those locked doors are a bit buggy! :thumbsdn:

Still happening in Build 796... I think it has something to do with those damn locked doors being lock blocks!:thumbsdn:

Okay, since I don't really know exactly what causes this bug to happen, seeing as I'm not seeing it much here lately, could somebody please put this in Limbo for now?🙄

UPDATE: After I reset the Locked and Boss Door combos to the Combo Type '(none)', the doors no longer re-locked themselves behind Link, nor did they re-lock themselves when Link left the room and returned. Maybe the locked and boss door combos in the default template should be changed to the combo type '(none)', since having lock blocks set as locked or boss door combos obviously make those doors a bit buggy. Setting those locked and boss doors to ordinary tiles resolved my problem with those locked and boss doors.

I will not be able to post my test quest until I add a dungeon DMap to it. And I'll probably have to wait until after my vacation to do so.

Before you release the next build, could you developers please reset the locked and boss doors combos in the default template to 'No Flying Enemies'? Because setting them to something other than any Lock Block Combo Type resolved my problem with those doors re-locking themselves occasionally.

Hmm, I had thought this was addressed at some point. Are there any other glaring default template bugs/issues? I guess I'll go through and tie any loose ends with the set.

So, the bug is this:

* There are two kinds of locks: "Door Combo Set" and "Lock Block"
* One of them is overriding the other.

Hmm... could you provide a new test quest?

The locked and boss doors combos are now 'No Flying Enemies' in the Default Template.:thumbsup:So now we won't be having problems with the locked and boss doors anymore!😊