Mega Link encountered a bug when playing the beta of my quest. Here is what he said.
Mega Link wrote:When Link goes to another screen, he walks ahead 2 tiles. This causes Link to run into a wall. It also causes him to run into enemies.
(I am experiencing this bug too)
Here is a test quest.
First of all, I didn't see it in your quest at all.
Second of all, Link will walk two tiles ahead at the entrance of dungeon DMaps unless you set his starting position in the center of any of the 4 edges of the screen.
Last but not least, on Dungeon DMaps, he will walk two tiles ahead if he enters through a wall, a shutter (normal or 1-way), a bombed wall, or a walk-through. Plus, even if at least one edge of the screen is walkable, he will still move two tiles ahead since there is probably no passage door placed there.
I know this is an old thread, but how do you reverse this?
Oh, and it only happened in dungeons, I probably should have mentioned that.
Assign your dungeon Dmaps as "Interiors" instead of "NES Dungeon". This will remove that problem. The only side-effect, to my knowledge, is that certain secrets will no longer be temporary.
And that, (I'm not sure why) seems to cause my locked doors not to work, even though the level number is above zero. 😞
Is there another solution?
'Not A Bug' thread moved from quarantined to exterminated. Dark Nation (or other developer), how am I doing? Reply only in one of the threads I moved.