At the end of the original Z it would print your game-name in the text. Something like, "Thanks 'James' You're the Hero of Hyrule". It would just use whatever the name was that you entered for that save slot.
Is there a way to grab the name of the game's current save slot and use it in a message string?
Currently, no.
This could get complicated.....*thinks about an eight dimentional array twenty-six blocks wide...*
EDIT: Wait a minute. Did the LOZ do that?!
awe, it'll be okay if you index it first. 😉
Yeah, it did. You made me second guess myself, so I looked it up. Here's the Second Quest ending text:
THANKS (your name here),YOU'RE
THE HERO OF HYRULE.
<credits>
YOU ARE GREAT.
(your name here)
YOU HAVE AN AMAZING
WISDOM AND POWER.
END OF
"THE LEGEND OF ZELDA 1"
@1986 NINTENDO
zero42 wrote:At the end of the original Z it would print your game-name in the text. Something like, "Thanks 'James' You're the Hero of Hyrule". It would just use whatever the name was that you entered for that save slot.
Is this even true? I thought it always said "LINK".
Gleeok wrote:This could get complicated.....*thinks about an eight dimentional array twenty-six blocks wide...*
Why do you need such a big array for that?
mighty_darknut wrote:Is this even true? I thought it always said "LINK".
That is correct. It wasn't until LttP that the player's name was referred to in-game.
I remember in Zelda II, when you died, it would display your name and the number of lives remaining. So I named myself "I DIED" 😃
Joe123 wrote:Why do you need such a big array for that?
Because it was late and I was delirious, and it sounded cool I guess....
mighty_darknut wrote:Is this even true? I thought it always said "LINK".
My bad. That's what I have in my Zelda text files. I really thought it was that way.