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accessing enemy data

0 replies · 1,397 views · Started 14 April 2008

so...

ive got a script that spawns enemies at one point...

and i want to access that enemy's data and make it firing without changing the enemy type. its a tetekete (or however its spelled)

only problem is i dont know how to make it firing. can someone help me?

EDIT:

and also, how could i make an Eweapon spawn at random places on the screen at a time?