I am using the original LOZ graphics and I would like to see Link in a golden suit when he's got the golden ring. Right now he's entirely black except when he's using the sword, then at least the sword can be seen in the proper colors. How can I change it?
This is the only remaining problem. Once this is solved, I can finally upload the last update for Janine's first quest.
Extra Sprite Palette
[LIST=0]
[*]0 - Aquamentus (l/r)
[*]1 - Gleeok (x heads)
[*]2 - Digdogger (x kids), Dodongo (with cset fix), Dodongo (BS)
[*]3 - Ganon
[*]4 - Ganon Stunned
[*]5 - Ganon Dying
[*]6 - Link with Blue Tunic
[*]7 - Link with Red Tunic
[*]8 - Link with Gold Tunic
[*]9 - Game Icon 1
[*]10- Game Icon 2
[*]11- Game Icon 3
[*]12- Game Icon 4
[*]13- Gleeok 2 (x heads)
[*]14-
[*]15- Patra (BS)
[/LIST]
Oh, I wasn't aware of that. Thanks!
Edit: Found the extra sprite column, and thanks for giving me the explanations for the numbers.
I made this image a while ago. Save it if you want it for reference.

Oooh thanks, now I have another one for my list =D
Still not got much idea on the CSet 5 or 14 though.
Apparently cset 14 is where boss csets are loaded in ZC, so it doesn't matter what you put there in ZQuest; it'll just be replaced with the boss csets when you're playing.
Five could be for cave interoir or something like that.
Caves use Level Palette 0A.
yeah, but that's CSet 14 of the main palette, not CSet 14 of ESP.
Okay. I was just repeating what somebody told me. I guess I have no idea then.
Number 5 is Ganon dying. Just found out.
Matthew Bluefox wrote:Number 5 is Ganon dying. Just found out.
O_O You sure? I'm gonna go test that.
That sounds pretty familliar actually.
I just tested it; Ganon didn't seem to change to cset 5 when he died. He just stayed his stunned colour. (I made sure cset 4 and 5 were different)
Well, it says so in the help file of the editor that CSet 5 is Ganon dying. ^^
Strange. That's apparently incorrect.
Well, all you see when Ganon dies is that dust pile and the triforce.