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All Line Of Sight Traps Go Through Solid Combos!

3 replies · 860 views · Started 12 April 2008

In Build 777, I noticed that all the Line Of Sight Traps, (4-way), (Vertical), and (Horizontal) are going through all the solid combos on the screen where they're placed, including the walls on Dungeon Maps. I don't even have the 'Floating Traps' Screen Flag checked at all, and it's still happening! :thumbsdn: Plus, the Freeform Dungeons, Fliers Can Appear On Walls, Mean Placed Trap and Phantom Placed Trap Rules have nothing to do with this problem either! And even with the Phantom Trap rule unchecked, the traps still go through enemies.
On the other hand, the constant traps just bounce off of enemies and solid combos like they're supposed to.
http://www.freewebs.com/masterpikachu/ZC%20Content/Incomplete%20Quests/LOZ%2DGeneration4.qst
EDIT: I forgot to mention that the traps also enter the edges of screens on Non-Dungeon, whereas other enemies do not. And on the screens of Dungeon Maps, the traps are entering the doors, whereas other enemies are not. To make things clear, enemies cannot step onto the edges of the screens on Non-Dungeon Maps, and they cannot step into any doors on the screens of Dungeon Maps.

'Not A Bug' thread moved from quarantined to exterminated. Dark Nation (or other developer), how am I doing? Reply only in one of the threads I moved.