Seeing as how the AGN Expo is now closed and there's a lot more I'd like to share as development continues, this is a new thread for discussion of my quest Death Mountain Trail
First what was listed previously:
This is a quest that I've been working on in my spare time for a little while now in 2.10.-----------------
Story
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Ganon has been a relatively small threat for a short time now in Hyrule since Link last defeated him. But recently him and his minions have been on anuprise. The local wildlife notices this recent uprising and begins to stir. Eventually the local creatures, once kind and even sophisticated, began to turn into ravaging beasts. With creatures attacking the town and Ganon's army as well, the villagers of Kakariko need a hero's help. Ganon knows of the power of the Hero's bloodline, and has fled to the summit of Death Mountain to escape danger, sending his army to defend the hillside. Now Link embarks on his longest journey yet, climbing the highest mountain in Hyrule to reach the ultimate evil...The quest itself is not very far along, though I have some ideas straight and planned. As this is my first quest, I began it in the Classic tileset, though have already started a concurring version using the BS tileset.
I'm looking for people to design the dungeons for this game for me, as I've discovered that I have both problems and am not very skilled at, designing and drawing dungeons. Please post here or PM me if you are interested.
The idea revolves around climbing Death Mountain, with a basic design of a winding path, moving left and right along the length of the entire overworld, much like and elongated S shape.
Of course, things have changed since then. I no longer need any help with dungeon design, as I currently have Amaster42 officially signed on to work on at least 2-3 dungeons, as well as Master Maniac as a fall-back once Amaster42 makes his last dungeon. The development of this quest has long since switched to 2.5 betas, instead of 2.10. And of course, things are looking better since the quest was first started.
Here are some screenshots to show off Amaster42's first dungeon that he's made:



(Sorry, but since the dungeon is not 100% playable at the moment, I had to use ZQ, and Large has been made the default now so I couldn't make this any smaller)
EDIT: COUNT-DOWN TO DEMO:
To-Do:
1)Test dungeon for all bugs, tweak minor errors- some small wall things may be changed- Amaster42 has said that he was un-experienced with BS's perspective walls.
2)Finish with the 'House System', making everything look more professional, as well as adding music to the houses.
The overworld for the demo is completely done and tested, except for the house system, the dungeon is all that's left! Keep in mind 758's item bugs, so there won't be 10 rupee drops in the final version, though for now have been replaced with dark green rupees.

