Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

Can't set bombchu's proximity weapon to anything other than normal bomb...

4 replies · 1,488 views · Started 16 March 2008

As stated in this thread:

No matter what I set it to, the Bombchu is still using the normal bomb as its proximity weapon!

Well, here's the enemy properties for the rope, since the Bombchu is a type of Rope:


* Misc1:
0: No special behavior
1: Fires a weapon on death and when in close proximity to Link
* Misc2: If Misc1 is 1, specifies the weapon to use when in close proximity to Link. This value is treated as an offset which is added to the enemy's ordinary weapon to obtain the proximity weapon.
* Misc3: The power of the proximity weapon

What I'm saying is Misc 2 might be broken.

Unverified!

If Misc2 is 1 and the weapon is "Bomb", the Bombchu still uses a Super Bomb explosion when it hits Link. Furthermore, if Misc2 is -1 and the weapon is "Super Bomb", the Bombchu correctly uses a Bomb explosion when it hits Link.

I have the bomb set as its primary weapon, but even if I set misc 2 to 1, a normal explosion appears when it runs into link! All the other enemy weapons work properly except the enemy super bombs whether or not they're lit! I think this has something to do with the super bomb being broken. IF YOU DON'T BELIEVE ME, THEN HERE! TAKE A LOOK AT THIS: http://www.freewebs.com/masterpikachu/ZC%20Content/Incomplete%20Quests/LOZ%2DGeneration4.qst If it has to do with the super bomb being broken, then it may also be fixed in the next build.

Remember this quote?

Also fixed the bug where the Super Bomb's explosion was the same as the normal Bomb's.

EDIT: I tried making different walker and shooter enemies with super bombs, and their projectiles used a super explosion when it hit Link, and froze on the end of the screen (which is fixed).

'Moved Bug' thread moved from quarantined to exterminated. Dark Nation (or other developer), how am I doing? Reply only in one of the threads I moved.