Basically, if you walk into a room with the flag "Enemy carries item" check, ZC will crash. It should be fairly easy to reproduce, so I'm guessing I don't have to post a test quest.
Enemy Carries Item Screen Flag
http://www.armageddongames.net/forums//thread/101687/
why did you make a duplicate of the bug report? are you after fame for finding the bug yourself? 😉 sorry, i don't mean to be so rude.
Is this only present in dungeon rooms? I attempted to recreate it with a simple Octorok on an overworld screen, nothing happened, even with "Treat as NES Dungeon Room" checked.
EDIT:Franpa: He was simply creating a new thread so that people(whomever they may be) would see the bug, as people may not expect this bug to be found in the other thread(people looking to see if the bug has been reported or not).
I'm pretty certain the developers would read all threads in this sub-forum since, that is the only way to get the software bug free :P
I was talking about other people possibly posting copies of the same thing. Though, that's basically what russ did...
they should simply bump the original report/thread, otherwise the developers would need to make some database to remember what everything is since people would naturally start referring to old bugs by some nickname.
Actaully, the other thread was originally in the 2.10 bugs forum, so I reported it here to make sure it didn't get overlooked.
Either way, it's fixed for the next version. Apparently it was when a statue was set to shoot fire.
bobrocks95 wrote:Either way, it's fixed for the next version. Apparently it was when a statue was set to shoot fire.
When a statue was set to shoot fire? How does this bug have anything to do with that?
From the Change Log
* Fixed a bug that caused the 'Statues Shoot Fire' flag to crash the enemy-carried item.
'Moved Bug' thread moved from quarantined to exterminated. Dark Nation (or other developer), how am I doing? Reply only in one of the threads I moved.