When you edit Triforce Fragments via the item editor, one of the misc. attributes is the cutscene type. Can someone explain this to me? It sounds really interesting, but I don't feel like testing it myself. :tongue:
Question about Triforce Fragments
You could easily deduce this by looking at the default values, but anyway: Cutscene 1 is where Link holds it up with both hands while the Cutscene MIDI plays.
Cutscene 0 is just the screen flashing for awhile followed by some shutters banging open.