Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

Script Manipulates FFC 0 = Crash

3 replies · 1,309 views · Started 17 February 2008

Title says it all.

As far as I can tell, if a script tries to manipulate FFC0 (there isn't one, they start numbering at 1) the game crashes at runtime.

Same happens if you assign a ffc to use CSet 6.5 or accidentally mix up a random scripts D[] vars, or the moon is full and you sneeze.

I've added some bounds checking to some variables, but robust error-checking of all variables will have to wait for a complete code redesign.