If you think leaderboards, voice chat, and online play are negatives, then you've never played a 360 game, or a REAL "next-gen" game for that matter. While there can be jerks who talk shit over their mics, they can always be muted. The pros far outweigh the cons and it makes for an awesome gaming experience. If nintendo is so PC that they're afraid to put leaderboards and voice chat on their games then they're missing out big time.
Besides, it must be tough to maintain such a list online. Easier to keep it off. You could also have various swear words in names and taunt messages and such; though that's been touched upon already.
No, XBL does it just fine and there are measures to prevent profanity or offensive names. It's definitely possible, Nintendo just chooses not to.
Yeah, I don't understand Nintendo's online strategy one bit - it's like, they want online play, but they don't want the Wii to be featured in an episode of the Chris Hansen show. For some bizarre reason, they're convinced that they can do both at the same time.
Oh, and ShadowTiger, how did the different control-styles that you tried compare?
Thanks for asking. I really need to open up by saying "Stick to the 'cube controller initially" if you're going to be facing against real humans soon. Brawl is just similar enough to Melee that you'll definitely be glad that you did. When I was playing in so crowded a room as the Anime Club I was in, there were only two 'cube controllers and two Wiimote/Nunchuck combo controllers set up. The unrehearsed change to the Wiimote/Nunchuck combo was not an easy one in the least. There is a constant fumbling (Again, initially, before you get used to it.) to press the right button and to find the right button. You've got A, B, and Shield to have to push. Even after you get used to it, there's really no advantage to using the Wiimote/Nunchuck style that I can see, particularly since no style actually uses any sort of motion sensor. So on the Wiimote, the "A" button is your normal A attack, and the "B" Button (Which you reach with no small amount of difficulty and awkwardness...) under the controller is your B attack. On the Nunchuck, the Analog Stick lets you move and such, and the ... I think the top of the two buttons is the shield button. Smashing isn't too difficult on the setup, I didn't think...
Eh. Just stick with the Gamecube controller. The controls are exactly the same by default, so you really don't lose anything. I think the only difference is air dodging, but I'm not sure exactly why I couldn't get that to work anyway, so I don't know if it was really changed, control-wise, or if I was just doing it wrong under the new system.
In any case, just try it out a bit on your own in private, offline first, so you can get used to everything.
THEN we can all battle for supremecy. 😃
Breaker wrote:If you think leaderboards, voice chat, and online play are negatives, then you've never played a 360 game, or a REAL "next-gen" game for that matter. While there can be jerks who talk shit over their mics, they can always be muted. The pros far outweigh the cons and it makes for an awesome gaming experience. If nintendo is so PC that they're afraid to put leaderboards and voice chat on their games then they're missing out big time.No, XBL does it just fine and there are measures to prevent profanity or offensive names. It's definitely possible, Nintendo just chooses not to.
I agree. Ten years ago, this stance could have made sense (especially over the "No internet" route.) However, any kid over 8 years old has already had extensive experience with the internet.
The only thing I can think of to justify them doing this is that they have a standard (even if it's not something that is supported by all of their gamers) and they're going to stay with it. I can dig that. Nintendo kids are at least usually more decent than XBox live kids.
Dechipher wrote:I agree. Ten years ago, this stance could have made sense (especially over the "No internet" route.) However, any kid over 8 years old has already had extensive experience with the internet.The only thing I can think of to justify them doing this is that they have a standard (even if it's not something that is supported by all of their gamers) and they're going to stay with it. I can dig that. Nintendo kids are at least usually more decent than XBox live kids.
They have a decent arguement for why they do some of the online stuff (keeping things family friendly, sticking to standards, ensuring a pleasant experience for all), but they have no excuse for not having some kind of external storage device. I honestly don't know how they expect to roll out Wii Ware games later this and expect no problems without external storage.
I'm speculating that they'll release an external hard drive for the Wii.
Breaker wrote:I'm speculating that they'll release an external hard drive for the Wii.
And therefore hamstringing the entire concept. Hey kids, if you want to download WiiWare, you need to buy yet another extra peripheral, as if you hadn't got enough of those for your Wii already.
In Nintendo's defense, Microsoft has ridiculously retarded policies on user-created content. To be more specific, the only way to play Forge maps in Halo 3 or play custom N+ maps is to connect to another player. Being able to browse a directory of user-created content in both cases is right out. The possibility of custom content in UT3 is not looking good either. Sony is the only one so far who has said "We don't give a fuck", and they don't actually have any worthwhile games to create user-created content with, so it's a moot point.