ahhh... thank you... i really need to look up the variables and stuff so i can do it on my own.... but thanks lol
ok so...
npc ghosted_hp_enemy = Screen->CreateNPC(255);
//this says i have an enemy. does this attach that enemy to the ffc? or does it just check for the enemy?
ghosted_hp_enemy->HP = 999;
//this does HP. easy. got it.
while(true){
//will putting coordinates inside this make it move? or do i need seperate code for that?
ghosted_hp_enemy->X = this->X;
ghosted_hp_enemy->Y = this->Y;
//ok this makes the enemy on top. i understand that part.
//and then damage effects and stuff go here. .......heyyy can i make something where it triggers secret flags once all the HP hits 0? that would be a checking one i think... lol computer language....
}
//tada!! end script.
----------------------------
ooook. i have an idea.
1- i tell the eyes to move to a specific spot.
so thats something like...
FFc(1)->__ypos__xpos{
and once for each eye. i bet thats probably not even close, but its about what i want.
2- i want them to check link's coordinates and rush toward them. but not too fast.so....
{check(link pos)}waitframe(60)->link pos}
which as i see makes it check link's position, waits a very small time, and then goes to those coordinates, giving link time to move. again probably not even close to actual scripts, but this is what i see when i look at scripts.
3- they then move from there to the center eye, which is at... ugh... the center of the top of the screen...
{move->__x__y}
or
{trackFFc(5)}
again, NOT RIGHT
and 4- return to normal movement. but i think i only have to put the end bracket thing there for that.
ok now i need help again, correcting this. lol sorry for being kinda un-teachable but i need to know these things and i cant find a tutorial that works well. i need to find a list of variables somewhere.
please and thank you??????