The "Enemy" list Spinning tiles only appear as solid black squares in 718,
no matter what tiles you select or which O/S/E.Tile window you put them in.
also the Random ones don't work they all function as immediate ones.
but they do lift up and go after Link, they just don't have a Tile and the
the Random ones go immediately.
Confirmed. I have the same problem with spinning tiles.
What?
You mean you're adding Spinning Tiles to the screen's Enemy List?
....
Whatever.
Fixed!
That... Huh. I didn't even know you could add them to the Enemy List.
You're not supposed to be able to.
they were listed in the enemy editor and as
options in the screen enemy list yes, and why is that an issue
I think it's a good idea to have them there and to be placed by
enemy flags, as an alternative to laying down combos both are
good options. if someone wanted fully LTTP looking ones then use
combos, if not then they could lay down tiles where they place flags
and use it that way, both combo & enemy options would be great,
especially for those who aren't very savvy at using combo cycling.
besides _L_ stated that they were editable enemies in the changelog
(704)
* You can edit the 'Spinning Tile (Immediate)' and 'Spinning Tile (Random)' enemies.
Meaningful editable values include HP, Damage and Step Speed.
* Did I accidentally make Spinning Tiles invisible? If so, then that is fixed.
( _L_, 2007-12-24 22:43:37 )
You should be able to edit them, yes, but not place them in the screen's enemy list. The reason is that you can only place 10 enemies in the list. If you need more than 10 spinning tiles, you wouldn't be able to do that. That's why they are combo-generated enemies, just like traps originally were.
Dark Nation wrote:You should be able to edit them, yes, but not place them in the screen's enemy list. The reason is that you can only place 10 enemies in the list. If you need more than 10 spinning tiles, you wouldn't be able to do that. That's why they are combo-generated enemies, just like traps originally were.
But now traps can be placed by either a screen flag, or a regular flag. :P