I'm sorry, I forgot the
symbol.

As you can see, that "blue tile" is directly on the doorway, which is a "Cave (Walk Up)". In 2.10, Link will simply appear on the doorway. In 2.5, Link will actually walk out of the doorway.
I'm sorry, I forgot the
symbol.

As you can see, that "blue tile" is directly on the doorway, which is a "Cave (Walk Up)". In 2.10, Link will simply appear on the doorway. In 2.5, Link will actually walk out of the doorway.
I'm pretty sure this isn't a bug, but a change in the setup. It's documented somewhere in the changelog.
But if the adjustment changes the behavior of a 2.10 or older quest when played in 2.5, shouldn't that be a quest compatibility bug? Could it cause any serious problems?
i noticed this ^^ but i thought the quest was designed like that 😉 i agree with Linkus that this behavior is intended however yes it could probably cause a problem when using custom graphics for like teleporting or something...
It stands to reason if you warp Link out onto a warp tile, then it isn't going to work out very well for him. 😉
If the behavior has changed in "old quests" then maybe those authors (which probably includes me) will need to fix those instead of leaving the engine bugged to accommodate for them.
Sounds like a situation for a quest rule. L?
Looks like L fixed this in the next build.